<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4364718751345570912</id><updated>2012-01-26T20:21:39.679Z</updated><category term='protótipo'/><category term='Comboios'/><category term='Vinhos'/><category term='Designers'/><category term='playteste'/><category term='Nuremberg'/><category term='mapa de portugal'/><category term='planet steam'/><category term='bgg'/><category term='flames'/><category term='espanhol'/><category term='Design'/><category term='Playtestes'/><category term='Inês'/><category term='Filler'/><category term='Winsome'/><category term='vinícola'/><category term='Knizia'/><category term='Português'/><category term='Venda'/><category term='what&apos;s your Game'/><category term='Editor'/><category term='sessão'/><category term='Arcadia Lusitana'/><category term='KanBan'/><category term='Yspahan'/><category term='económico'/><category term='rede de jogos'/><category term='futurista'/><category term='age of steam'/><category term='sessões'/><category term='Logotipo'/><category term='teste a solo'/><category term='Notre Dame'/><category term='OhGamers'/><category term='CO2'/><category term='Galeria'/><category term='Diamonds Club'/><title type='text'>Rede de Jogos</title><subtitle type='html'>"As efabulações sobre temas mundanos e o lugar-comum não satisfazem as mentes mais criativas e sequiosas de novos estímulos"
H.P. Lovecraft</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Vital Lacerda</name><uri>https://profiles.google.com/114658613706397356687</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-Vdyna74Z7TY/AAAAAAAAAAI/AAAAAAAAAKQ/piKJLTyN0P8/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>24</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-2539227944478909221</id><published>2012-01-26T20:17:00.000Z</published><updated>2012-01-26T20:21:39.698Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Logotipo'/><category scheme='http://www.blogger.com/atom/ns#' term='Designers'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcadia Lusitana'/><title type='text'>Arcádia Lusitana</title><content type='html'>&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-JO6TwR3yAoA/TyGu76ycqlI/AAAAAAAAALw/sSdyyGuFNnU/s1600/Arcadia_Lusitania_logo-01.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="322" src="http://1.bp.blogspot.com/-JO6TwR3yAoA/TyGu76ycqlI/AAAAAAAAALw/sSdyyGuFNnU/s400/Arcadia_Lusitania_logo-01.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;Logotipo Arcádia Lusitana&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Depois do 1º encontro de designers portugueses onde experimentamos vários protótipos, a Arcádia Lusitana apresenta agora a sua cara oficial. Um dado a ser desenhado num plano,&amp;nbsp;onde nas duas faces acabadas, inscrevem-se a iniciais do Grupo, formadas pelos pontos do dado.&lt;br /&gt;O&amp;nbsp;logotipo invoca assim a criação de jogos, &amp;nbsp;a principal característica deste grupo.&lt;br /&gt;&lt;br /&gt;Se tiverem curiosidade e pretenderem ter mais informação sobre a Arcádia &amp;nbsp;Lusitana dem um saltinho à nossa &lt;a href="http://www.facebook.com/groups/Arcadia.Boardgames/"&gt;página no facebook&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-2539227944478909221?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/2539227944478909221/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2012/01/arcadia-lusitana.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/2539227944478909221'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/2539227944478909221'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2012/01/arcadia-lusitana.html' title='Arcádia Lusitana'/><author><name>Vital Lacerda</name><uri>https://profiles.google.com/114658613706397356687</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-Vdyna74Z7TY/AAAAAAAAAAI/AAAAAAAAAKQ/piKJLTyN0P8/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-JO6TwR3yAoA/TyGu76ycqlI/AAAAAAAAALw/sSdyyGuFNnU/s72-c/Arcadia_Lusitania_logo-01.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-180922381270309367</id><published>2012-01-23T02:19:00.008Z</published><updated>2012-01-23T02:26:22.613Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Playtestes'/><category scheme='http://www.blogger.com/atom/ns#' term='Nuremberg'/><category scheme='http://www.blogger.com/atom/ns#' term='Galeria'/><category scheme='http://www.blogger.com/atom/ns#' term='protótipo'/><category scheme='http://www.blogger.com/atom/ns#' term='OhGamers'/><category scheme='http://www.blogger.com/atom/ns#' term='Design'/><title type='text'>Galeria - ponderações e divagações</title><content type='html'>&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-4QmsUR1Tu3M/Txy_DH8-JaI/AAAAAAAAALo/pj_raaer1cc/s1600/IMG_1739_low.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="337" src="http://2.bp.blogspot.com/-4QmsUR1Tu3M/Txy_DH8-JaI/AAAAAAAAALo/pj_raaer1cc/s640/IMG_1739_low.png" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;Fotos Tiago Duarte&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;Os play testes continuam. O jogo sofreu algumas alterações, mas ainda está longe do que pretendo. A a Ana, a Mónica e o António fizeram as festas do 2º playteste dessa noite. O primeiro foi feito com o Emanuel, um rapaz italiano e com o Tiago. Julgo que foi bem aceite, pelo menos no tema e algumas mecânicas. O jogo pareceu fluido. mas para mim tem de acelerar bem mais.Não gosto do funcionamento das fases de jogo. Prefiro que os jogadores façam-nas livremente. Também as acções terão de ser trabalhadas. O jogadores estão a fazê-las quando saem do sitio, mas a minha ideia é fazerem quando cheguem e poderem apenas regressarem quando não estiverem lá. Isso vai obrigar a uma maior capacidade de gestão dos trabalhadores, podendo os jogadores ficarem sem poder mover. Um problema que tenho de resolver.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-chZolSI2ZLs/Txy-tWcMkeI/AAAAAAAAALQ/1Uf59tH0dQ4/s1600/IMG_1734_low.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/-chZolSI2ZLs/Txy-tWcMkeI/AAAAAAAAALQ/1Uf59tH0dQ4/s320/IMG_1734_low.png" width="320" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/-Tv8sCJp2NuI/Txy-1Ec07KI/AAAAAAAAALY/hlezfE6zfCc/s1600/IMG_1733_low.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: justify;"&gt;&lt;span class="Apple-style-span" style="-webkit-text-decorations-in-effect: none; color: black;"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Hoje em casa e com calma ponderei nos problemas que apareceram. O artistas não podem fazer qualquer obra.apenas aquelas a que estão habilitados. Os quadros não podem subir tanto a fama dos artistas. A formula a experimentar será baseada no valor e custo da obra e não na fama do artista. Desta forma vai evitar a subida desmedida dos artistas. O valor oferecido, deverá mover a fama para mais ou para menos, mas num numero fixo. calculo que dois será o máximo a ponderar. Estou a tentar uma nova mecânica que vai libertar o jogo e as acções dos jogadores em vez de os obrigar a jogar por fazes. Provavelmente os tokens dos artistas vão desaparecer e será o Galerista o responsável por todo o tabuleiro. Liberto espaço no mesmo, deixando ficar apenas as cartas e os tokens de estudantes. &amp;nbsp;Outra medida que vou tomar é a obrigatoriedade de contratar o artista. è uma parte muito interactiva do jogo que quero aproveitar melhor.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-Tv8sCJp2NuI/Txy-1Ec07KI/AAAAAAAAALY/hlezfE6zfCc/s1600/IMG_1733_low.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://4.bp.blogspot.com/-Tv8sCJp2NuI/Txy-1Ec07KI/AAAAAAAAALY/hlezfE6zfCc/s640/IMG_1733_low.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;A maior mudança vai ser a de substituir o dinheiro pela influência. Os jogadores passam a usar influência ganha como moeda no jogo. Essa influência vai buscar-se quando se contrata um artista. Mas a regras dizem que ao contratar-se um artista o jogador só pode fazer duas coisas adquirir uma obra ou fazer uma exposição. só depois da exposição é que o artista fica liberto. Julgo que este sistema vai obrigar a uma série de exposições sucessivas (bom) individuais (bom), a uma gestão da influencia mais difícil (muito bom), mas vai gerar um problema. O mau jogador. Aquele que fica sem poder jogar por não ter conseguido gerir a influência como deveria. Tenho de procurar uma forma do jogo poder dar uma abébia ao mau jogador. :)&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;Até ao próximo teste.&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;Em Leiria vou ter o CO2 já muito pulidinho, 95% das regras tem de estar fechadas antes do final de Fevereiro, para enviar ao editor e e ser apresentado em Nuremberga. O proto do KanBan das mãos do Mariano, What's Your Game, também será testado em Leiria e apresentado em Nuremberga. Promete-se uma convenção bastante agitada durante os 3 dias.&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;E vou ter o Bruno, um antigo Ohgamer*, a jogar os meus protótipos.&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;*Ohgamers era o meu antigo grupo de jogadores. O nome era o diminutivo de Oeiras Heavy Gamers. Do grupo faziam parte, o Duarte Conceição , o António Vale e o Bruno Valério e eu. Um dia destes ainda me atrevo a escrever qualquer coisa sobre nós.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-180922381270309367?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/180922381270309367/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2012/01/gallery-ponderacoes-e-divagacoes.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/180922381270309367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/180922381270309367'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2012/01/gallery-ponderacoes-e-divagacoes.html' title='Galeria - ponderações e divagações'/><author><name>Vital Lacerda</name><uri>https://profiles.google.com/114658613706397356687</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-Vdyna74Z7TY/AAAAAAAAAAI/AAAAAAAAAKQ/piKJLTyN0P8/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-4QmsUR1Tu3M/Txy_DH8-JaI/AAAAAAAAALo/pj_raaer1cc/s72-c/IMG_1739_low.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-2827540289974800822</id><published>2012-01-13T19:54:00.003Z</published><updated>2012-01-13T20:46:47.643Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editor'/><category scheme='http://www.blogger.com/atom/ns#' term='CO2'/><category scheme='http://www.blogger.com/atom/ns#' term='sessões'/><category scheme='http://www.blogger.com/atom/ns#' term='económico'/><category scheme='http://www.blogger.com/atom/ns#' term='Design'/><category scheme='http://www.blogger.com/atom/ns#' term='playteste'/><title type='text'>CO2 Designer notes</title><content type='html'>&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div&gt;Pela data da pasta criada no meu computador, ando às voltas com este jogo desde Novembro de 2008.&lt;/div&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-ACyXpSADTTM/TxCW6zIuYhI/AAAAAAAAAJg/RLyO6wa7bVY/s1600/IMG_0322.JPG" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="307" src="http://1.bp.blogspot.com/-ACyXpSADTTM/TxCW6zIuYhI/AAAAAAAAAJg/RLyO6wa7bVY/s320/IMG_0322.JPG" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Primeiro proto CO2&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Foi pela primeira vez à mesa em Fevereiro de 2009. Já passou por mais versões que eu alguma vez tenha imaginado. Já o dei por concluído, pelo menos da minha parte 2 vezes. Como não há duas sem 3 nesta data preparo-me para fazer um último teste antes de o enviar pela segunda vez a um editor. Mas na verdade as ideias continuam a fluir e não tenho a certeza se paro por aqui. Infelizmente os tempo urge e já não consigo prolongar a data de envio. Claro que tenho tempo de o alterar ainda até à sua publicação, (se alguma vez o publicar), mas a partir daqui as alterações que apareçam serão baseadas no feedback do editor e não apenas pela malta que o tem testado comigo.&lt;br /&gt;&lt;br /&gt;Abrantes 2011 - Março&lt;br /&gt;&lt;div&gt;&lt;div&gt;Abrantes foi o mais recente dia de testes contínuos que tive ultimamente. Muita gente nova a testar o jogo e um feedback bastante positivo. Mesmo assim acho que o jogo pode melhorar e tenho escrito algumas das sugestões que passo a reproduzir neste blog em jeito de diário.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Abril 2011&lt;/div&gt;&lt;div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-U5iZOaUOz-s/TxCXghLmFpI/AAAAAAAAAJo/ROT_dSuq7Bw/s1600/DSC_0850.JPG" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="266" src="http://1.bp.blogspot.com/-U5iZOaUOz-s/TxCXghLmFpI/AAAAAAAAAJo/ROT_dSuq7Bw/s400/DSC_0850.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Segundo proto CO2&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Depois de feitos mais alguns testes, diria que o jogo está pronto da minha parte. As soluções apresentadas em cima resultam realmente bem. Mecânicas fechadas, e  os problemas encontrados em abrantes completamente resolvidos.&lt;/div&gt;&lt;br /&gt;Pela primeira vez, vi o grupo Sgrovi, Hélio, Tiago e Vasco, de facto interessados no jogo e a trocar impressões deposis deste estar finalizado.&lt;br /&gt;&lt;br /&gt;Fiz apenas um ajustamento nos pontos das estruturas verdes. Relacionei as cores dos projectos por fase com as dos Lobbies e finalmente terminei o livro de regras. Para minha surpresa, a maior critica recaiu sobre o player aid. Nada mais fácil de solucionar.&lt;br /&gt;&lt;br /&gt;Abril 2011&lt;/div&gt;&lt;div&gt;O CO2 foi para as mãos do editor, a Giochix. A ver vamos a sua reacção.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;Tenho um teste importante marcado para dia dois de Maio, com o Carlos, o Gonçalo e talvez o Tereso.&lt;/div&gt;&lt;div&gt;'Nunca chegou a acontecer.'&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Retirado do meu blog em abreojogo.com&lt;/div&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: 1em; margin-right: 1em; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://cf.geekdo-images.com/images/pic762829.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="480" src="http://cf.geekdo-images.com/images/pic762829.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Um dos protos mais recentes.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-2827540289974800822?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/2827540289974800822/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2012/01/co2-designer-notes.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/2827540289974800822'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/2827540289974800822'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2012/01/co2-designer-notes.html' title='CO2 Designer notes'/><author><name>Vital Lacerda</name><uri>https://profiles.google.com/114658613706397356687</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-Vdyna74Z7TY/AAAAAAAAAAI/AAAAAAAAAKQ/piKJLTyN0P8/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-ACyXpSADTTM/TxCW6zIuYhI/AAAAAAAAAJg/RLyO6wa7bVY/s72-c/IMG_0322.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-1953408153733931641</id><published>2012-01-13T18:41:00.000Z</published><updated>2012-01-13T19:39:25.382Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nuremberg'/><category scheme='http://www.blogger.com/atom/ns#' term='Editor'/><category scheme='http://www.blogger.com/atom/ns#' term='KanBan'/><category scheme='http://www.blogger.com/atom/ns#' term='Design'/><category scheme='http://www.blogger.com/atom/ns#' term='playteste'/><title type='text'>KanBan 看板. Já se está a vestir.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-g5IcHocjUuU/TxB3UNlnzyI/AAAAAAAAAJA/SHfBsPKNKlM/s1600/4_projects.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="241" src="http://1.bp.blogspot.com/-g5IcHocjUuU/TxB3UNlnzyI/AAAAAAAAAJA/SHfBsPKNKlM/s640/4_projects.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Estou ansiosamente à espera pelo primeiro protótipo do Mariano. A editora What's Your Game, vai levar&amp;nbsp;para testes à&amp;nbsp;Leiria Con&amp;nbsp;o primeiro protótipo do KanBan saído das suas mãos.&lt;br /&gt;&lt;br /&gt;Para mim como autor do jogo, são momentos brilhantes, muito emocionantes e cruciais. Ali, vou ter a possibilidade de jogar e trocar impressões presencialmente com editor. Dali, vão sair as conclusões mais importantes para a finalização do jogo. Esses testes, irão dar origem à versão avançada, que possivelmente vai ser apresentada em Fevereiro a Nuremberga. &amp;nbsp;É nessa altura e apenas nessa altura, que eu fico com a certeza que o jogo 'já se está a vestir'.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-1953408153733931641?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/1953408153733931641/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2012/01/kanban-ja-se-esta-vestir.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/1953408153733931641'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/1953408153733931641'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2012/01/kanban-ja-se-esta-vestir.html' title='KanBan 看板. Já se está a vestir.'/><author><name>Vital Lacerda</name><uri>https://profiles.google.com/114658613706397356687</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-Vdyna74Z7TY/AAAAAAAAAAI/AAAAAAAAAKQ/piKJLTyN0P8/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-g5IcHocjUuU/TxB3UNlnzyI/AAAAAAAAAJA/SHfBsPKNKlM/s72-c/4_projects.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-7358544153603025561</id><published>2012-01-05T12:03:00.005Z</published><updated>2012-01-13T19:55:16.549Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Galeria'/><category scheme='http://www.blogger.com/atom/ns#' term='protótipo'/><category scheme='http://www.blogger.com/atom/ns#' term='económico'/><category scheme='http://www.blogger.com/atom/ns#' term='teste a solo'/><category scheme='http://www.blogger.com/atom/ns#' term='Design'/><category scheme='http://www.blogger.com/atom/ns#' term='playteste'/><title type='text'>A Galeria - Afinal nasceu, agora só tem de crescer</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Mst0E-c92BA/TwWQUuk-5dI/AAAAAAAAAIY/nAs0CGdOolk/s1600/DSC_2879.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="427" src="http://1.bp.blogspot.com/-Mst0E-c92BA/TwWQUuk-5dI/AAAAAAAAAIY/nAs0CGdOolk/s640/DSC_2879.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;E não é que a coisa começa a tomar forma? Começam os testes públicos, adapta-se, ajusta-se, altera-se e testa-se e altera-se e testa-se. Novamente alterado e de novo testado,&amp;nbsp;criticado,&amp;nbsp;modificado, desventrado, cosido. Opina-se e concluí-se, convida-se a sentar e a falar. Tudo cá para fora, o que sentes, o que queres. Agora é a altura, aparece e fala.&amp;nbsp;Fala pelos cotovelos, diz, reduz, encaixa, solidifica. E à medida que acontece, vai ficando mais apurado, mais completo, mais crescido. Mais próximo do fim. Mais perto da meta, da distante meta. Mas mais próximo. O que interessa é que a coisa nasceu. Um longo caminho ainda falta até deixar de ser Coisa e passar a ser Jogo. Mas vai encarrilado, vai a caminhar. O importante é que vai.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-7358544153603025561?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/7358544153603025561/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2012/01/o-galerista-afinal-nasceu-agora-so-tem.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/7358544153603025561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/7358544153603025561'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2012/01/o-galerista-afinal-nasceu-agora-so-tem.html' title='A Galeria - Afinal nasceu, agora só tem de crescer'/><author><name>Vital Lacerda</name><uri>https://profiles.google.com/114658613706397356687</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-Vdyna74Z7TY/AAAAAAAAAAI/AAAAAAAAAKQ/piKJLTyN0P8/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-Mst0E-c92BA/TwWQUuk-5dI/AAAAAAAAAIY/nAs0CGdOolk/s72-c/DSC_2879.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-2671456112796345561</id><published>2011-11-21T15:38:00.001Z</published><updated>2012-01-23T02:56:33.229Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vinhos'/><category scheme='http://www.blogger.com/atom/ns#' term='what&apos;s your Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Português'/><category scheme='http://www.blogger.com/atom/ns#' term='espanhol'/><category scheme='http://www.blogger.com/atom/ns#' term='económico'/><category scheme='http://www.blogger.com/atom/ns#' term='Venda'/><category scheme='http://www.blogger.com/atom/ns#' term='Design'/><category scheme='http://www.blogger.com/atom/ns#' term='mapa de portugal'/><category scheme='http://www.blogger.com/atom/ns#' term='vinícola'/><title type='text'>VINHOS - Versão portuguesa e Espanhola já disponíveis</title><content type='html'>&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-O3t_Vkuxrw8/TsqAbhsT-qI/AAAAAAAAAII/nOttgha8O9Y/s1600/DSC_2857.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="433" src="http://1.bp.blogspot.com/-O3t_Vkuxrw8/TsqAbhsT-qI/AAAAAAAAAII/nOttgha8O9Y/s640/DSC_2857.JPG" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Finalista do IGA.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-65b4UwEfBWU/TsqAZYXyUGI/AAAAAAAAAIA/MNE4jH1Pj_g/s1600/DSC_2864.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-65b4UwEfBWU/TsqAZYXyUGI/AAAAAAAAAIA/MNE4jH1Pj_g/s320/DSC_2864.JPG" width="208" /&gt;&lt;/a&gt;&lt;br /&gt;Uma nova versão em 3 línguas acabou de chegar às minhas mãos. É a nova versão da 'What's Your Game' do jogo Vinhos.&lt;br /&gt;O jogo vem agora com 3 livros de regras. em português, em espanhol e um último em inglês. Uma ficha com 3 novas variantes para o jogo foi também incluída.&lt;br /&gt;&lt;br /&gt;Se quiserem adquirir o jogo, envie-me um &lt;a href="mailto:vital.lacerda@mac.com"&gt;email.&lt;/a&gt; O preço recomendado é de 39.90, mas por aqui compram a 35.50 euros e se quiserem assinado pelo autor. :)&lt;br /&gt;&lt;br /&gt;A nova versão Inglesa, tão prometida à Z-man, está finalmente a caminho do Estados Unidos. O jogo esgotou 3 meses depois do lançamento em&amp;nbsp;Dezembro de 2010 e&amp;nbsp;recebeu um novo reprint em Outubro de 2011.&lt;br /&gt;Clica no email em baixo e pede já o primeiro jogo de tabuleiro português com lançamento à escala global.&lt;br /&gt;&lt;br /&gt;vital.lacerda@mac.com&lt;br /&gt;&lt;br /&gt;Sabe mais sobre o jogo em&amp;nbsp;&lt;a href="http://boardgamegeek.com/boardgame/42052/vinhos"&gt;aqui&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-2671456112796345561?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/2671456112796345561/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2011/11/vinhos-versao-portuguesa-e-espanhola-ja.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/2671456112796345561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/2671456112796345561'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2011/11/vinhos-versao-portuguesa-e-espanhola-ja.html' title='VINHOS - Versão portuguesa e Espanhola já disponíveis'/><author><name>Vital Lacerda</name><uri>https://profiles.google.com/114658613706397356687</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-Vdyna74Z7TY/AAAAAAAAAAI/AAAAAAAAAKQ/piKJLTyN0P8/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-O3t_Vkuxrw8/TsqAbhsT-qI/AAAAAAAAAII/nOttgha8O9Y/s72-c/DSC_2857.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-119220940893308592</id><published>2011-04-25T14:11:00.007+01:00</published><updated>2012-01-23T02:24:23.524Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nuremberg'/><category scheme='http://www.blogger.com/atom/ns#' term='Galeria'/><category scheme='http://www.blogger.com/atom/ns#' term='KanBan'/><category scheme='http://www.blogger.com/atom/ns#' term='CO2'/><category scheme='http://www.blogger.com/atom/ns#' term='protótipo'/><category scheme='http://www.blogger.com/atom/ns#' term='Design'/><title type='text'>The Gallery</title><content type='html'>&lt;div&gt;After sending the finished CO2 rulebook to the publisher, and while I'm waiting the development of Kanban, a new idea came into my mind. I cannot stop creating, so I started a new game. Two other projects are waiting in the draw, 'Escape Plan' already in advanced stage, but stooped for now. The other, Lisbon 1755, still in the beginning. I may get into them some time. Not now. I'm not in the mood. At the moment I started a new project that I hope to write a few lines about it now and then. Well, maybe just to resurrect this blog page or, maybe not. I don't know why I want to do this, but anyway, I just feel the need. I called this project, the Gallery. The main goal is to manage the career of new artists. Follow their creative process, and sending them into the limelight.&lt;/div&gt;&lt;div&gt;It's a game about persons and their work. But is also a way to get your own Gallery into success. My prime ideas are based in the training of the artists, exposing their work, get people to see it and buying it. The more people went to see and appreciate the artists work, more fame they will get, and more recognition your gallery will earn.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-119220940893308592?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/119220940893308592/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2011/04/new-idea-in-block.html#comment-form' title='4 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/119220940893308592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/119220940893308592'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2011/04/new-idea-in-block.html' title='The Gallery'/><author><name>Vital Lacerda</name><uri>https://profiles.google.com/114658613706397356687</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-Vdyna74Z7TY/AAAAAAAAAAI/AAAAAAAAAKQ/piKJLTyN0P8/s512-c/photo.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-6763753169519201052</id><published>2010-04-28T20:39:00.010+01:00</published><updated>2012-01-23T02:24:49.804Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nuremberg'/><category scheme='http://www.blogger.com/atom/ns#' term='Editor'/><category scheme='http://www.blogger.com/atom/ns#' term='KanBan'/><category scheme='http://www.blogger.com/atom/ns#' term='Design'/><category scheme='http://www.blogger.com/atom/ns#' term='playteste'/><title type='text'>KanBan 看板 Project</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_xA0gznAVFXE/S9iQvHMhzDI/AAAAAAAAAFg/h-9ddS7YTyo/s1600/blog_setup.png" style="text-decoration: none;"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5465277286873943090" src="http://4.bp.blogspot.com/_xA0gznAVFXE/S9iQvHMhzDI/AAAAAAAAAFg/h-9ddS7YTyo/s400/blog_setup.png" style="cursor: pointer; display: block; height: 405px; margin-bottom: 10px; margin-left: auto; margin-right: auto; margin-top: 0px; text-align: justify; width: 490px;" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family: arial, sans-serif; font-size: 13px; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: arial, sans-serif; font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;Kanban (看板 - the Japanese word for billboard) is a term for the visual cues that might be used in a lean, efficient assembly line in order to expedite and smooth workflow.  These signals get the workers what they need, where they need it, when they need it.  The setting for the game, Kanban, is an assembly line. The players are ambitious managers, trying to impress the board of directors, in order achieve as high a position as possible in the company, and secure their careers. With promotions come advantages at the factory, such as more space to store precious materials, and greater prestige to accelerate your ascent.    You must strive to stand out and shine next to your peers, through solid management.  You need to manage suppliers and supplies, improve automobile parts, innovate - anything to stay on the cutting edge, even if it means getting your hands greasy on the assembly line in order to boost production or bribing the factory tender to get you advantages. You must exercise wisdom in choosing which projects you  should start, selecting only those that will give you the upper hand, and shunning those that will bog you down or cause the unthinkable - failure - which would diminish you in the eyes of the board.  Over the course of the game, you will submit orders to suppliers to acquire raw materials necessary for factory objectives.  You will persuade the board and the factory tender to help you develop and improve automobile parts.  You will make shrewd use of the recycling facilities and the limited factory supplies in order to appropriate raw materials when the suppliers come up short.  Because the factory must run at optimum efficiency, production doesn't wait for you, or for mistakes.  If you want a seat on the board someday, you need to show that you can keep a complex machine running smoothly, efficiently, with everything happening just at the right time.  Kanban is a pure eurogame, focused on economics and resource management, that puts you in the driver's seat of an entire production facility, racing to for the highest level of promotion.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-6763753169519201052?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/6763753169519201052/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2010/04/kanban-project.html#comment-form' title='4 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/6763753169519201052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/6763753169519201052'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2010/04/kanban-project.html' title='KanBan 看板 Project'/><author><name>Vital Lacerda</name><uri>https://profiles.google.com/114658613706397356687</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-Vdyna74Z7TY/AAAAAAAAAAI/AAAAAAAAAKQ/piKJLTyN0P8/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_xA0gznAVFXE/S9iQvHMhzDI/AAAAAAAAAFg/h-9ddS7YTyo/s72-c/blog_setup.png' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-5318217058769313390</id><published>2010-01-11T19:50:00.008Z</published><updated>2010-01-11T19:56:06.172Z</updated><title type='text'>Um pouco mais sobre o Vinícola - por Nathan Morse</title><content type='html'>Retirado do fórum &lt;a href="http://www.geekdo.com/thread/482145/geek-of-the-week-227-zefquaavius/page/2"&gt;Geek of the Week&lt;/a&gt; &lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: verdana, 'lucida grande', arial, sans-serif; font-size: 12px; line-height: 14px; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px; "&gt;&lt;div class="quotetitle" style="margin-top: 5px; margin-right: 5px; margin-bottom: 0px; margin-left: 2em; padding-top: 5px; padding-right: 5px; padding-bottom: 5px; padding-left: 5px; font-size: 10px; border-top-style: solid; border-right-style: solid; border-bottom-style: initial; border-left-style: solid; border-top-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-bottom-color: initial; border-left-color: rgb(0, 0, 0); border-top-width: 1px; border-right-width: 1px; border-bottom-width: 0px; border-left-width: 1px; background-color: rgb(136, 136, 255); color: rgb(255, 255, 255); font-weight: bold; "&gt;KrisVerbeeck wrote:&lt;/div&gt;&lt;div class="quote" style="margin-top: 0px; margin-right: 5px; margin-bottom: 5px; margin-left: 2em; padding-top: 5px; padding-right: 5px; padding-bottom: 5px; padding-left: 5px; font-size: 10px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); border-left-color: rgb(0, 0, 0); border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; background-color: rgb(221, 221, 255); "&gt;You mention &lt;a href="http://www.geekdo.com/boardgame/42052/vinicola" style="text-decoration: none; color: rgb(0, 0, 136); "&gt;Vinícola&lt;/a&gt; as your most anticipated release, could you tell us more about it.&lt;/div&gt;I can, and am happy to. First, let me quote my ratings comment:&lt;div class="quotetitle" style="margin-top: 5px; margin-right: 5px; margin-bottom: 0px; margin-left: 2em; padding-top: 5px; padding-right: 5px; padding-bottom: 5px; padding-left: 5px; font-size: 10px; border-top-style: solid; border-right-style: solid; border-bottom-style: initial; border-left-style: solid; border-top-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-bottom-color: initial; border-left-color: rgb(0, 0, 0); border-top-width: 1px; border-right-width: 1px; border-bottom-width: 0px; border-left-width: 1px; background-color: rgb(136, 136, 255); color: rgb(255, 255, 255); font-weight: bold; "&gt;zefquaavius wrote:&lt;/div&gt;&lt;div class="quote" style="margin-top: 0px; margin-right: 5px; margin-bottom: 5px; margin-left: 2em; padding-top: 5px; padding-right: 5px; padding-bottom: 5px; padding-left: 5px; font-size: 10px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); border-left-color: rgb(0, 0, 0); border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; background-color: rgb(221, 221, 255); "&gt;Hidden amongst the tannins are hints of &lt;a href="http://www.geekdo.com/boardgame/555/the-princes-of-florence" style="text-decoration: none; color: rgb(0, 0, 255); "&gt;The Princes of Florence&lt;/a&gt; and &lt;a href="http://www.geekdo.com/boardgame/12188/garden-competition" style="text-decoration: none; color: rgb(0, 0, 255); "&gt;Garden Competition&lt;/a&gt;, with a nice bite of mechanisms that punish you slightly for letting someone else do what you want before you get to it. All of this lingers nicely as you hedge your bets as to the best way to maximize your score while remaining solvent and capable of racking up more points. &lt;a href="http://www.geekdo.com/boardgame/42052/vinicola" style="text-decoration: none; color: rgb(0, 0, 136); "&gt;Vinícola&lt;/a&gt; has not only a gorgeous color, but complex flavors to keep the connoisseur interested from cork to finish.&lt;/div&gt;Now, to expand on that thematic rating: Although your first play or two will be rather long, the play time drops dramatically to under two hours once everyone's familiar with it. It doesn't seem like it will, but it does. The way I like to introduce the game is to explain that &lt;a href="http://www.geekdo.com/boardgame/42052/vinicola" style="text-decoration: none; color: rgb(0, 0, 136); "&gt;Vinícola&lt;/a&gt; is the story of nine years in the life of a vintner. You will establish vineyards, harvest grapes, age wines, and every three years you will select your best wine to take to the fair (and desperately hope the judges are looking for the qualities you've imbued to your wine!). You may also face incredibly favorable weather, frost, mildew, or even pestilence! There's nothing quite like having your crops destroyed the year of a fair.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.geekdo.com/boardgamedesigner/12396/vital-lacerda" style="text-decoration: none; color: rgb(0, 0, 136); "&gt;Vital Lacerda&lt;/a&gt; has employed some solid, intuitive, but fairly innovative mechanisms. The first of note is what he dubs the &lt;i&gt;quadrel&lt;/i&gt;, which shares some traits with the rondels used so effectively by &lt;a href="http://www.geekdo.com/boardgamedesigner/6045/mac-gerdts" style="text-decoration: none; color: rgb(0, 0, 255); "&gt;Mac Gerdts&lt;/a&gt;: It makes it difficult (in this case nearly impossible) to take the same action twice in a row, it rewards you for planning your actions in an efficient way; however, even more than &lt;a href="http://www.geekdo.com/boardgame/25224/hermagor" style="text-decoration: none; color: rgb(0, 0, 136); "&gt;Hermagor&lt;/a&gt;, it stings when others do your intended action first. There are incentives to jockey for different positions in the turn order, although first has some obvious benefits. The single most agonizing mechanism in the game is the availability of vineyards. At game start, there are twice as many vineyards as players, and each player chooses one. From then on, there are only as many as there are players, and &lt;b&gt;no new ones&lt;/b&gt; become available until someone acquires some that are out there. Furthermore, if I want a red grape vineyard in Minho, and there's currently a white grape vineyard available there, I have to wait for someone to take it (could be me), and then a &lt;b&gt;different&lt;/b&gt; region will have a vineyard come available. Only once someone buys a vineyard from a region other than Minho (again, could be me) and selects Minho as the region to have a vineyard do I even have a &lt;b&gt;chance&lt;/b&gt; of it being a red grape — it could be white after all that! This is why you don't put all your grapes in one basket, though. It's also why I very often do both types of grapes in a region if I can, because then I am happy with anything that comes up. There are also some other thematically rich ways to work with the bank, the local taverns, restaurants, and wine bars, exporters, and the black market in order to gain precious cash or victory points. My favorite thematic element is probably the fair, though. &lt;a href="http://www.geekdo.com/boardgamedesigner/12396/vital-lacerda" style="text-decoration: none; color: rgb(0, 0, 136); "&gt;Vital&lt;/a&gt; has really captured the feel of taking your best effort to the fair. You have some sense of what will win you the blue ribbon, but no clue how the judging is going to go. In one game, a player sank a lot of money into developing the aroma, flavor, body, and look of the wine he took to the fair. The judges that year were apparently blind, had colds, and could barely taste the wine — and they certainly didn't appreciate body. So although any connoisseur would say that his wine was superior, he just missed out on the prize because the judges were morons. As in &lt;a href="http://www.geekdo.com/boardgame/39351/automobile" style="text-decoration: none; color: rgb(0, 0, 255); "&gt;Automobile&lt;/a&gt;, you have some affect on what the judges will do, but in a very similar way, your expectations can lead to disastrous results. (Money is very precious: Money in the bank provides an equal number of VPs at game end, which is &lt;b&gt;huge&lt;/b&gt;.)&lt;br /&gt;&lt;br /&gt;Thanks for asking!&lt;br /&gt;&lt;br /&gt;&lt;div class="quotetitle" style="margin-top: 5px; margin-right: 5px; margin-bottom: 0px; margin-left: 2em; padding-top: 5px; padding-right: 5px; padding-bottom: 5px; padding-left: 5px; font-size: 10px; border-top-style: solid; border-right-style: solid; border-bottom-style: initial; border-left-style: solid; border-top-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-bottom-color: initial; border-left-color: rgb(0, 0, 0); border-top-width: 1px; border-right-width: 1px; border-bottom-width: 0px; border-left-width: 1px; background-color: rgb(136, 136, 255); color: rgb(255, 255, 255); font-weight: bold; "&gt;KrisVerbeeck wrote:&lt;/div&gt;&lt;div class="quote" style="margin-top: 0px; margin-right: 5px; margin-bottom: 5px; margin-left: 2em; padding-top: 5px; padding-right: 5px; padding-bottom: 5px; padding-left: 5px; font-size: 10px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); border-left-color: rgb(0, 0, 0); border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; background-color: rgb(221, 221, 255); "&gt;I'm having no succes trying to get &lt;a href="http://www.geekdo.com/boardgame/142/vino" style="text-decoration: none; color: rgb(0, 0, 255); "&gt;Vino&lt;/a&gt; to the table.&lt;br /&gt;What should I tell my friends?&lt;/div&gt;About &lt;a href="http://www.geekdo.com/boardgame/142/vino" style="text-decoration: none; color: rgb(0, 0, 255); "&gt;Vino&lt;/a&gt;, you should promise that the grapes won't roll out of their spots on the boards (Actually, I put "feet" under the player boards, and the grapes are very rarely a problem!) and tell them how fun it is jockeying for third place, but manipulating the government vineyards in such a way that you minimize the other players' freebies. Ah! What a brilliant game!! About&lt;a href="http://www.geekdo.com/boardgame/42052/vinicola" style="text-decoration: none; color: rgb(0, 0, 136); "&gt;Vinícola&lt;/a&gt;, you should tell them that other than wine and finances, it's almost entirely unlike &lt;a href="http://www.geekdo.com/boardgame/142/vino" style="text-decoration: none; color: rgb(0, 0, 255); "&gt;Vino&lt;/a&gt;: There's no linear positioning of vineyards in the regions, the wines themselves have qualities and market values, and you don't lose vineyards by harvesting. Oh, and it's set in Portugal, not Italy. &lt;img src="http://geekdo-images.com/images/wink.gif" alt=";)" border="0" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; " /&gt; &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:verdana, 'lucida grande', arial, sans-serif;font-size:100%;"&gt;&lt;span class="Apple-style-span" style="font-size: 12px; line-height: 14px; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:verdana, 'lucida grande', arial, sans-serif;font-size:100%;"&gt;&lt;span class="Apple-style-span" style="font-size: 12px; line-height: 14px; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:verdana, 'lucida grande', arial, sans-serif;font-size:100%;"&gt;&lt;span class="Apple-style-span" style="font-size: 12px; line-height: 14px; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;"&gt;Obrigado Nathan, :)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:verdana, 'lucida grande', arial, sans-serif;font-size:100%;"&gt;&lt;span class="Apple-style-span" style="font-size: 12px; line-height: 14px; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-5318217058769313390?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/5318217058769313390/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2010/01/um-pouco-mais-sobre-o-vinicola-por.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/5318217058769313390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/5318217058769313390'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2010/01/um-pouco-mais-sobre-o-vinicola-por.html' title='Um pouco mais sobre o Vinícola - por Nathan Morse'/><author><name>Vital Lacerda</name><uri>https://profiles.google.com/114658613706397356687</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-Vdyna74Z7TY/AAAAAAAAAAI/AAAAAAAAAKQ/piKJLTyN0P8/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-2169181931686308578</id><published>2009-11-05T17:55:00.002Z</published><updated>2009-11-05T17:58:36.791Z</updated><title type='text'>A Mula de Essen finalmente chegou</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1VDnXt_hybo/SvMR6KCqtwI/AAAAAAAAADE/mOclgH0-wRs/s1600-h/IMG_9269.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 429px; height: 278px;" src="http://4.bp.blogspot.com/_1VDnXt_hybo/SvMR6KCqtwI/AAAAAAAAADE/mOclgH0-wRs/s320/IMG_9269.JPG" alt="" id="BLOGGER_PHOTO_ID_5400680068972984066" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Candidatos para o fim de semana ?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-2169181931686308578?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/2169181931686308578/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2009/11/mula-de-essen-finalmente-chegou.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/2169181931686308578'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/2169181931686308578'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2009/11/mula-de-essen-finalmente-chegou.html' title='A Mula de Essen finalmente chegou'/><author><name>Duarte</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://bp1.blogger.com/_1VDnXt_hybo/R9Vixbc5reI/AAAAAAAAAA4/s00uO23rKUE/S220/stormtrooper2_800_copy.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_1VDnXt_hybo/SvMR6KCqtwI/AAAAAAAAADE/mOclgH0-wRs/s72-c/IMG_9269.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-4518955758303548243</id><published>2009-11-04T23:23:00.007Z</published><updated>2009-11-04T23:31:46.416Z</updated><title type='text'>Monopoly Killer: Perfect German Board Game Redefines Genre</title><content type='html'>A Wired, na minha opinião, uma das mais conceituadas revistas do mundo, publicou à alguns meses no seu site um interessante e extenso artigo sobre o aparecimento do Settlers of Catan e os modernos jogos de tabuleiro. Excelente artigo, definitivamente a não perder.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Começa assim:&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="  line-height: 17px; font-family:georgia, 'times new roman', serif;font-size:14px;"&gt;&lt;strong style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; "&gt;In 1991, Klaus Teuber&lt;/strong&gt; was well on his way to becoming one of the planet's hottest board game designers. &lt;a href="http://www.catan.com/CMS/content/view/115/122/lang,en_US/" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; color: rgb(0, 124, 165); text-decoration: none; outline-style: none; outline-width: initial; outline-color: initial; "&gt;Teuber&lt;/a&gt; (pronounced "TOY-burr"), a dental technician living with his wife and three kids in a white row house in Rossdorf, Germany, had created a game a few years earlier called &lt;a href="http://www.mayfairgames.com/news/press-r/pr20050909.html" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; color: rgb(0, 124, 165); text-decoration: none; outline-style: none; outline-width: initial; outline-color: initial; "&gt;Barbarossa and the Riddlemaster&lt;/a&gt;, a sort of ur-Cranium in which players mold figures out of modeling clay while their opponents try to guess what the sculptures represent. The game was a hit, and in &lt;a href="http://www.boardgamegeek.com/wiki/page/Spiel_des_Jahres" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; color: rgb(0, 124, 165); text-decoration: none; outline-style: none; outline-width: initial; outline-color: initial; "&gt;1988&lt;/a&gt; it won the &lt;a href="http://www.spiel-des-jahres.com/cms/front_content.php?idcat=33" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; color: rgb(0, 124, 165); text-decoration: none; outline-style: none; outline-width: initial; outline-color: initial; "&gt;Spiel des Jahres&lt;/a&gt; prize—German board gaming's highest honor.  &lt;a href="http://www.wired.com/gaming/gamingreviews/magazine/17-04/mf_settlers?currentPage=all"&gt;Ler tudo&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-4518955758303548243?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/4518955758303548243/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2009/11/monopoly-killer-perfect-german-board.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/4518955758303548243'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/4518955758303548243'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2009/11/monopoly-killer-perfect-german-board.html' title='Monopoly Killer: Perfect German Board Game Redefines Genre'/><author><name>Vital Lacerda</name><uri>https://profiles.google.com/114658613706397356687</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-Vdyna74Z7TY/AAAAAAAAAAI/AAAAAAAAAKQ/piKJLTyN0P8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-4922273682690649307</id><published>2009-10-11T13:11:00.004+01:00</published><updated>2009-10-11T13:14:03.913+01:00</updated><title type='text'>Portugal com honras de Power Grid</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1VDnXt_hybo/StHLoZS9QvI/AAAAAAAAAC8/o3oo9Z-GYXI/s1600-h/pic576376_lg.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 224px; height: 320px;" src="http://2.bp.blogspot.com/_1VDnXt_hybo/StHLoZS9QvI/AAAAAAAAAC8/o3oo9Z-GYXI/s320/pic576376_lg.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5391314123784798962" /&gt;&lt;/a&gt;&lt;br /&gt;Portugal, Espanha e Brasil são os 3 países que compõem a nova expansão a ser lançada em Essen para o Power Grid.&lt;br /&gt;&lt;br /&gt;De acordo com a editora aqui fica uma primeira preview da expansão, que virá acompanhada de uma caixa especial que permitirá guardar este e os restantes mapas já publicados.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;In Brazil, power providers prefer biogas for the production of electricity. Thus, players should consider the garbage power plants as biogasfired power plants and the garbage resources as biogas tanks when playing with the Brazil maps. The fight for scarce resources is intense and will keep the players focused during the game!&lt;br /&gt;&lt;br /&gt;In Spain &amp; Portugal, the interests of power production develop in two completely opposite directions: Uranium will be much more important than in other games, however not at the begining. The resource market will not get any new uranium at all during »Step 1«, but the supplies of uranium increase rapidly in »Step 2«. On the other hand, and at the same time, three large wind-power plants come onto the market. This clash of interests is intended!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-4922273682690649307?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/4922273682690649307/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2009/10/portugal-com-honras-de-power-grid.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/4922273682690649307'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/4922273682690649307'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2009/10/portugal-com-honras-de-power-grid.html' title='Portugal com honras de Power Grid'/><author><name>Duarte</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://bp1.blogger.com/_1VDnXt_hybo/R9Vixbc5reI/AAAAAAAAAA4/s00uO23rKUE/S220/stormtrooper2_800_copy.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_1VDnXt_hybo/StHLoZS9QvI/AAAAAAAAAC8/o3oo9Z-GYXI/s72-c/pic576376_lg.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-855477676086172922</id><published>2009-09-27T14:36:00.014+01:00</published><updated>2009-10-13T15:41:49.183+01:00</updated><title type='text'>Playtesters  -  a word</title><content type='html'>&lt;span class="Apple-style-span"   style="  ;font-family:arial, helvetica, sans-serif;font-size:12px;"&gt;&lt;p  style="font-size:10pt;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Tirado de &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="  color: rgb(1, 57, 101); font-weight: bold; "&gt;&lt;a href="http://www.boardgamenews.com/index.php/boardgamenews/comments/ignacy_trzewiczek_game_designers_journal_8_thanks/"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Ignacy Trzewiczek: Game Designer’s Journal #8&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="font-size:10pt;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;'The playtesters – if they’re lucky – will see their names mentioned toward the end of the manual. Small print. Somewhere next to the copyrights. Nobody reads that.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="font-size:10pt;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;It’s bloody unjust. To start producing a game you need a man who invents it, and people who will test it. Before it reaches the stores, countless rounds have to be played, boring, limping, frustrating rounds, which – let’s be honest – are a waste of time for the tester. The guy could play &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Race for the Galaxy&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;. He could play &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Neuroshima HEX&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;. He could play &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Tikal&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;. But he won’t. For one-and-a-half hours he’ll be wrangling with real time rules and sitting over a scribbled board that will change three times in the course of a round. Instead of the components, he’ll have pieces of paper, three versions of the game rules, sheets with rules from previous prototype versions that are being reworked with new, as yet unwritten, rules. And if he does manage to win and has the chance to feel a tiny fraction of satisfaction, he’ll always hear: “Yeah, the game is unbalanced. I need to weaken the effect of your actions...”&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="font-size:10pt;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;It’s a terrible job, but there wouldn’t be games without testers.'&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="font-size:10pt;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="font-size:10pt;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Fazendo minhas as palavras de Trzewiczek, criador de &lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.boardgamegeek.com/boardgame/45986"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Stronghold&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;, obrigado a todos os que me tem acompanhado nesta saga.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="font-size:10pt;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Aqui está a lista de todos os que até agora testaram e continuam a testar os meus jogos.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p size="10pt" style=" ;"&gt;&lt;/p&gt;&lt;p  style="font-size:10pt;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;Sandra Sarmento, António Vale, Duarte Conceição, Bruno Valério, Hélio Andrade, Vasco Chita, Sgrovi, Sofia Morais, Cristina, Sara Guerreiro, Helena Pereira, Ricardo Gama, Tiago Nunes, Alexandre Bezerra, Alison Roberts, Ruben, João Madeira, Pedro Sampaio, Nuno Lobato, João Palmeira, Nuno Sentieiro, Carlos Ferreira, Luís Costa, Pedro Silva, Luís Evangelista, João Ribeiro, Filipe Nunes, Paulo Inácio, João Tereso, Eduardo Cruz, Gonçalo Moura, David Dagoma, Baloo, Nathan Morse, Wade Duym, Lara Morris, Pam Ellis, Jason Conaway, Thomas Lariviere, Sam DiRocco.&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;Obrigado. :)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="font-size: 10pt; "&gt;&lt;br /&gt;&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-855477676086172922?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/855477676086172922/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2009/09/playtesters-word.html#comment-form' title='5 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/855477676086172922'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/855477676086172922'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2009/09/playtesters-word.html' title='Playtesters  -  a word'/><author><name>Vital Lacerda</name><uri>https://profiles.google.com/114658613706397356687</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-Vdyna74Z7TY/AAAAAAAAAAI/AAAAAAAAAKQ/piKJLTyN0P8/s512-c/photo.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-1022496145519596521</id><published>2009-08-11T16:22:00.011+01:00</published><updated>2009-08-11T17:34:09.353+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='vinícola'/><title type='text'>Vinícola in Columbus Area Boardgaming Society - Ohio</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xA0gznAVFXE/SoGUJQJvfJI/AAAAAAAAAEw/7FJW8WmFdgA/s1600-h/cabs_080709_030.jpg"&gt;&lt;/a&gt;&lt;blockquote&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;a href="http://www.buckeyeboardgamers.org/Sessions/sessions_2009/sessions_080709.htm"&gt;&lt;img style="float:center" src="http://www.buckeyeboardgamers.org/images8/cabs_080709_032.jpg" border="" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Mail enviado por Nathan Morse a seguir a um 2º jogo a 4 jogadores onde conseguiu um surpreendente último lugar, :)&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:Arial, fantasy;"&gt;&lt;span class="Apple-style-span"  style="font-family:Georgia, fantasy;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="  ;font-family:Arial;font-size:medium;"&gt;&lt;br /&gt;&lt;blockquote type="cite"&gt;&lt;div&gt;Vital- I saw that you lost badly this time, what happend?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;NM - I think I mismanaged my funds early on:  I keep trying to pump my bank account into the high interest zone first turn or two, but this time I mistakenly put twice as much as I needed in, leaving me with too little cash (I had several distractions from the game).&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Vital - Did you liked the experience?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;NM-Yes, we all thought the game was great, and quite a few people asked about it, who published it, who designed it - all the "I might like to buy that" sorts of questions.  I was a little dismayed due to hunger and my mistakes, but by the game of the end, in my sixth wine fair, I finally got the blue ribbon!  It was a stupendous wine, too.  Hee hee hee.  My first not-last-place wine!  As you saw, I still lost pretty badly.  I actually closed out my bank account in maybe year 4!  ...but by then I was well enough established that I could play off my profits, and I aged a total of three wines in the cellar over the course of the game.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;img src="http://4.bp.blogspot.com/_xA0gznAVFXE/SoGUJQJvfJI/AAAAAAAAAEw/7FJW8WmFdgA/s320/cabs_080709_030.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5368735117477903506" style="float: left; margin-top: 0px; margin-right: 10px; margin-bottom: 10px; margin-left: 0px; cursor: pointer; width: 225px; height: 320px; " /&gt;&lt;blockquote type="cite"&gt;&lt;div&gt;&lt;div&gt;&lt;blockquote&gt;Vital- The game took a while to play, what do you think about the game playtime?&lt;/blockquote&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;NM - Again, we played with new players (although two capable ones, as you saw!), so that was probably part of the length.  Vinícola is like Goa, in that you finish the game, satisfied, delighted, but then look at the clock mystified that three hours could have passed....&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;blockquote type="cite"&gt;&lt;div&gt;&lt;div&gt;With four players, of course the quadrel was a little more brutal, but the recommended wines available were 33% more, so it's a tradeoff.  The taverns &lt;i&gt;et al&lt;/i&gt; filled up very quickly, too.  I look forward to trying it with five players!  One of my repeat players felt almost robbed that our only bad weather was a little frost.  I guess some masochists get accustomed to the beatings of playing with an incorrect setup for the harvests....  Of course, we also enjoy In the Year of the Dragon and Notre Dame, so clearly we are masochists indeed!  On the other hand, I rather liked the suspense of not knowing whether the final fair year was going to be a good year, mildew, phylloxera....  ...and was relieved that it was good, so I could afford to win the fair - which I did, of course.&lt;/div&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;blockquote type="cite"&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;Oh!  At least one of the onlookers thought that we were playing a proper, published game, and were confused that they couldn't find the box.  They were also wondering if a second edition was expected, with thicker components.  Still several more people were astonished that anyone would have any reason to redo the graphics, and they too expressed that they assumed these were the production graphics.  (Our club sees a fair number of final draft playtest copies of games.)  Vital, you may think that I flatter you, but I assure you, it's lovely!  I keep looking at my Reef Encounter box, and trusting that Mariano won't steer us wrong.  :^)&lt;br /&gt;&lt;br /&gt;I'm not sure that we could get our play time as low as 2 hours, even with experience:  There are just too many good, difficult decisions to make!  ...but as with Goa, Agricola, Le Havre, or Roads and Boats, it's worth it!  Unfortunately, as with those, I must be sure that I have a large enough time slot to play before I suggest it.  Having said that, my friends were very much looking forward to playing that second game yesterday.&lt;br /&gt;&lt;br /&gt;I'm looking forward to next Wednesday when we almost certainly will succumb to the temptation to make more wine....&lt;br /&gt;&lt;br /&gt;Just a stupendous game!  Thanks!&lt;br /&gt;Nathan&lt;/div&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;blockquote&gt;&lt;a href="http://www.buckeyeboardgamers.org/index.html"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;Site Oficial - CABS Ohio&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;a href="http://www.buckeyeboardgamers.org/Sessions/sessions_2009/sessions_080709.htm"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;Fotos tiradas do Site da CABS&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-1022496145519596521?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/1022496145519596521/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2009/08/vinicola-no-columbus-area-boardgaming.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/1022496145519596521'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/1022496145519596521'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2009/08/vinicola-no-columbus-area-boardgaming.html' title='Vinícola in Columbus Area Boardgaming Society - Ohio'/><author><name>Vital Lacerda</name><uri>https://profiles.google.com/114658613706397356687</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-Vdyna74Z7TY/AAAAAAAAAAI/AAAAAAAAAKQ/piKJLTyN0P8/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_xA0gznAVFXE/SoGUJQJvfJI/AAAAAAAAAEw/7FJW8WmFdgA/s72-c/cabs_080709_030.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-3564339411109125629</id><published>2009-08-06T15:07:00.014+01:00</published><updated>2009-08-07T12:59:00.986+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='bgg'/><category scheme='http://www.blogger.com/atom/ns#' term='sessões'/><category scheme='http://www.blogger.com/atom/ns#' term='vinícola'/><title type='text'>Another Nine Years in the life of a Vintner by Nathan Morse in BGG</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xA0gznAVFXE/SnwWTMhlxHI/AAAAAAAAAEo/IozR4u3EaUY/s1600-h/Imagem7.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 124px; height: 162px;" src="http://4.bp.blogspot.com/_xA0gznAVFXE/SnwWTMhlxHI/AAAAAAAAAEo/IozR4u3EaUY/s400/Imagem7.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5367189374954226802" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xA0gznAVFXE/SnwTd9lXbFI/AAAAAAAAAEg/8Mn4Yh-i6_w/s1600-h/Imagem7.png"&gt;&lt;/a&gt;&lt;span&gt;&lt;span&gt;It was set to be a normal year in Portugal when three enterprising vintners began a competition to have the best overall performance over the next nine years. Each of us gradually established vineyards over the first two, normal years. Low-quality wine started to trickle, and started to counter our losses in establishing new vineyards. We were all hopeful as the third year drew near, because it was going to be our first wine fair! What did the harvest forecast indicate? Phylloxera. Tiny, sap-sucking insects would swarm in and absolutely destroy our harvest in year three. Our hopes of ceasing to be destitute were dashed by a pale yellow, winged pestilence. The best wine was worth merely 20 points, even with good performance from winemaker awards. Mine was abysmal.&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;span&gt;With the first fair (and the phylloxerae) behind us, we were desperate for some income and some wine. So, what was year four's forecast? Mildew. We set our oenologists to work, and managed to get wine out of some of our vineyards, but most were overcome by the mildew. Year five, at last, was a good year, as was year six. By now, I had all but drained my bank account to try to become solvent again via better investment in the port vineyard I was nurturing. Going into the second fair, I put a fresh, high-quality batch of port in the cellar, and took a Dão red to the fair. With the strong Dão advertising campaign, it was comparable in market value to the port. A competitor chose the same (which was the reason the campaign in Dão was so strong anyway). This time, the best wine was worth about double the best from the first fair. Again, mine was last, even though it was significantly better than last fair's best. I resolved to take my best port to the next fair. It was my only hope.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;span&gt;&lt;br /&gt;Amazingly, the judges were rumored to be looking for port next fair. I re-inflated my hopes, and worked diligently through the coming year of frosts. Year eight was an exceptional year. Everything was going to produce beautifully, so I managed to produce a perfect port, as my prior good port aged in the cellar. Our final year, the third fair year, was a good year. Due to the particular supply the wine bars and restaurants had received, my best bet was to export, which I did. The challenge was that I wanted to be sure to send my oenologists to the fair in order to take the prize, rather than being last for a third time. ...but I had nearly no money. It was then that I remembered the barrel I received when I put my port in the cellar. I started making arrangements with the black market, and just at payday for the oenologists, I sold a fresh batch of Dão red in my handy barrel, giving me enough to send all my oenologists to the fair. At least this time I tied for second - which meant I was last all three fairs. Embarrassing. Our best wine ended up being a Trás-os-Montes white of near-perfect quality, tweaked exactly to the judges' liking. Did I mention that the judges at the final fair were morons? Their taste buds were utterly insensitive, and they barely registered any of the other traits, which was just as well for me, but it robbed the second Trás-os-Montes white of victory, dooming its maker to the same rating as my perfect port did me. It was a respectable rating, but not a prize-winner.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;span&gt;Our final scores were:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;span&gt;158&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;span&gt;148&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;span&gt;131&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;span&gt;&lt;br /&gt;I never fully recovered from that first fair, but it was the best winemaker's financial management that propelled her from just-above-third to a solid first.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;span&gt;We had a great time, and all really enjoyed the experience. As soon as we have another nine years to spare, I'm sure we'll do it again.I'm hoping for Friday... &lt;span class="Apple-style-span"   style="  line-height: 14px; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px; font-family:arial;font-size:small;"&gt;&lt;img src="http://files.boardgamegeek.com/images/whistle.gif" alt=":whistle:" border="0" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; " /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:arial, fantasy;"&gt;&lt;span class="Apple-style-span"  style=" line-height: 14px; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.boardgamegeek.com/article/3764055"&gt;http://www.boardgamegeek.com/article/3764055&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;span&gt;&lt;a href="http://www.boardgamegeek.com/user/zefquaavius"&gt;http://www.boardgamegeek.com/user/zefquaavius&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="line-height: 14px; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-3564339411109125629?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.boardgamegeek.com/article/3764055#3764055' title='Another Nine Years in the life of a Vintner by Nathan Morse in BGG'/><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/3564339411109125629/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2009/08/another-nine-years-in-life-of-vintner.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/3564339411109125629'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/3564339411109125629'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2009/08/another-nine-years-in-life-of-vintner.html' title='Another Nine Years in the life of a Vintner by Nathan Morse in BGG'/><author><name>Vital Lacerda</name><uri>https://profiles.google.com/114658613706397356687</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-Vdyna74Z7TY/AAAAAAAAAAI/AAAAAAAAAKQ/piKJLTyN0P8/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_xA0gznAVFXE/SnwWTMhlxHI/AAAAAAAAAEo/IozR4u3EaUY/s72-c/Imagem7.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-5201515263948102856</id><published>2009-07-17T12:52:00.002+01:00</published><updated>2009-07-17T13:00:54.726+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Winsome'/><category scheme='http://www.blogger.com/atom/ns#' term='Comboios'/><title type='text'>Mais um jogo de comboios com um nome estranho</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://images.boardgamegeek.com/images/pic326594_md.jpg"&gt;&lt;img style="margin: 0px auto 10px; 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&lt;style&gt;  /* Style Definitions */  table.MsoNormalTable  {mso-style-name:"Table Normal";  mso-tstyle-rowband-size:0;  mso-tstyle-colband-size:0;  mso-style-noshow:yes;  mso-style-priority:99;  mso-style-qformat:yes;  mso-style-parent:"";  mso-padding-alt:0cm 5.4pt 0cm 5.4pt;  mso-para-margin:0cm;  mso-para-margin-bottom:.0001pt;  mso-pagination:widow-orphan;  font-size:11.0pt;  font-family:"Calibri","sans-serif";  mso-ascii-font-family:Calibri;  mso-ascii-theme-font:minor-latin;  mso-fareast-font-family:"Times New Roman";  mso-fareast-theme-font:minor-fareast;  mso-hansi-font-family:Calibri;  mso-hansi-theme-font:minor-latin;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;A história do desenvolvimento do caminho de ferro na Alemanha, conheceu no período compreendido entre 1842 e 1868 um dos seus pontos altos, com mais de 200 companhias de caminho de ferro a iniciarem as suas actividades. Em &lt;strong style="font-weight: normal;"&gt;&lt;span style=";font-family:&amp;quot;;" &gt;Preußische Ostbahn&lt;/span&gt;&lt;/strong&gt; &lt;span&gt; &lt;/span&gt;os jogadores tem a oportunidade de controlar as 8 mais importantes e que deram origem à moderna Deutseche Bahn.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Na linha de outros jogos publicados pela Winsome Games, o mecanismo original deste &lt;strong style="font-weight: normal;"&gt;&lt;span style=";font-family:&amp;quot;;" &gt;Preußische Ostbahn&lt;/span&gt;&lt;/strong&gt; &lt;span style=""&gt; &lt;/span&gt;reside na forma como é determinada a ordem do turno. O jogador com mais income coloca um cubo num saco ou num copo opaco, o segundo&lt;span style=""&gt;  &lt;/span&gt;coloca dois cubos e por aí em diante até ao último jogador (no máximo o quinto coloca 5 cubos). Em seguida são retirados, à vez, tantos cubos quanto o número de jogadores, que representam quem irá jogar no turno. &lt;span style=""&gt; &lt;/span&gt;Os jogadores tem que ficar preparados para ficar por vezes sem jogar em determinados turnos, é um mecanismo controverso mas que na realidade funciona muito bem (pelo menos nos jogos que já tive oportunidade de realizar) no que respeita a equilibrar o jogo evitando runaway leaders.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Depois de determinada a ordem de turno, o jogador depara-se com três possíveis acções – Capitalizar uma companhia, Expandir uma companhia, &lt;span style=""&gt; &lt;/span&gt;ou Passar.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://images.boardgamegeek.com/images/pic424587_md.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px; height: 333px;" src="http://images.boardgamegeek.com/images/pic424587_md.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Capitalizar é a forma tradicional de dotar uma determinada companhia de fundos. Cada companhia dispõe de 3 acções onde licitação mínima para qualquer uma delas é 1$ no entanto, tal como em jogos semelhantes as licitações deverão ter em conta as acções de expansão e os custos necessários às mesmas. Outro mecanismo interessante introduzido neste &lt;strong style="font-weight: normal;"&gt;&lt;span style=";font-family:&amp;quot;;" &gt;Preußische Ostbahn&lt;/span&gt;&lt;/strong&gt; &lt;span style=""&gt; &lt;/span&gt;é que a 2ª e 3ª acção de uma companhia só pode ser colocada em leilão após todas as companhias terem vendido a 1ª e 2ª acção correspondentemente. Em seguida o jogador deve ajustar o seu income de acordo com o income actual da companhia da qual adquiriu a acção.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Expandir uma companhia é desenvolvê-la no mapa colocando para o efeito três cubos no mapa em hexágonos adjacentes que representam as linhas que esta construiu. Cada zona tem um custo específico e existem limitações (p.ex. zona rural apenas pode ter uma companhia). Através desta acção a companhia e os jogadores têm a possibilidade de aumentar o seu income proporcionalmente ao número de acções detidas, tipicamente construir numa cidade dá 1$ de income, mas há cidades que dão mais (Berlin p.ex 3$).&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Passar é uma acção clássica.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Se no final de uma acção de expansão duas companhias coabitarem no mesmo hexágono pela &lt;span style=""&gt; &lt;/span&gt;primeira vez há lugar ao pagamento de dividendos de todas as companhias, no entanto a companhia que provoca a ligação entras as duas paga dividendos a dobrar.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;O jogo vai-se desenrolando até que na fase de determinar a ordem do turno seguinte, todas as companhias estiverem ligadas ou ligadas pelo menos a outras duas companhias, neste momento o jogo termina e o vencedor é o jogador que tiver acumulado mais dinheiro.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Outra inovação presente em &lt;strong style="font-weight: normal;"&gt;&lt;span style=";font-family:&amp;quot;;" &gt;Preußische Ostbahn&lt;/span&gt;&lt;/strong&gt; &lt;span style=""&gt; &lt;/span&gt;é que cada companhia tem uma particularidade relacionada com a história da mesma. Refiro a título de exemplo a própria &lt;strong style="font-weight: normal;"&gt;&lt;span style=";font-family:&amp;quot;;" &gt;Preußische Ostbahn&lt;/span&gt;&lt;/strong&gt; &lt;span style=""&gt; &lt;/span&gt;que era a companhia mais eficiente da época e é permitido ao jogador colocar quatro cubos na acção de expansão em vez dos três das restantes, a Main-Weser dado que tinha um forte suporte do comércio local e do governo dobra o valor do income da cidade mais valiosa por onde passa, a Mannheim pode colocar um dos seus três cubos de expansão gratuitamente dado que era subsidiada pelo governo local e a Köln-Mindener dado que era uma companhia privada focada quase exclusivamente nos dividendos, onde a expansão não era uma prioridade, não permite ao jogador(es) que a detém &lt;span style=""&gt; &lt;/span&gt;gastar mais do que 5$ numa acção de expansão.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://images.boardgamegeek.com/images/pic375461_md.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px; height: 271px;" src="http://images.boardgamegeek.com/images/pic375461_md.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;                                                                                 &lt;span style="font-size:85%;"&gt;       Foto - Coca Lite - BGG&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Seguramente que a grande maioria dos jogadores familiarizados com Wabash Cannonball (Chicago Express) irá apreciar &lt;strong style="font-weight: normal;"&gt;&lt;span style=";font-family:&amp;quot;;" &gt;Preußische Ostbahn&lt;/span&gt;&lt;/strong&gt; &lt;span style=""&gt; &lt;/span&gt;e notar bastantes semelhanças entre os dois jogos, mas no meu entender estamos na presença de um jogo muito mais divertido e não tão mecanizado matematicamente onde as particularidades das companhias, bem com o mecanismo de ordem do turno dão outra dimensão ao jogo.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Para 3 a 5 jogadores entre 90 a 120 minutos, lançado em 2008 no set de Essen limitado de 80 unidades Winsome Games. No entanto os seus direitos de publicação já foram comprados por outra empresa sendo &lt;span style=""&gt; &lt;/span&gt;provável que chegue muito rapidamente a outras mesas.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-5201515263948102856?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/5201515263948102856/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2009/07/mais-um-jogo-de-comboios-com-um-nome.html#comment-form' title='6 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/5201515263948102856'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/5201515263948102856'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2009/07/mais-um-jogo-de-comboios-com-um-nome.html' title='Mais um jogo de comboios com um nome estranho'/><author><name>Duarte</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://bp1.blogger.com/_1VDnXt_hybo/R9Vixbc5reI/AAAAAAAAAA4/s00uO23rKUE/S220/stormtrooper2_800_copy.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-2758453603530154275</id><published>2009-06-23T18:15:00.005+01:00</published><updated>2009-06-23T18:37:17.863+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='vinícola'/><title type='text'>Vinícola irá nascer em Itália</title><content type='html'>&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 274px; height: 275px;" src="http://1.bp.blogspot.com/_xA0gznAVFXE/SkERmvPXN1I/AAAAAAAAAD4/lMvJdcT9AQw/s320/pic146762.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5350577189506463570" /&gt;É oficial e em primeira mão. &lt;a href="http://www.boardgamegeek.com/boardgame/42052"&gt;Vinícola&lt;/a&gt; vai ser publicado pelos italianos da '&lt;a href="http://www.whatsyourgame.it/"&gt;What's your Game'&lt;/a&gt;, uma pequena editora nascida em 2005 responsável também pelo lançamento do jogo Vasco da Gama do italiano Paolo Mori.&lt;br /&gt;&lt;br /&gt;Com alguma sorte Vinícola será apresentado em Essen e oficialmente lançado na feira de Nurnberg em 2010.&lt;br /&gt;O Jogo está programado para ser distribuido mundialmente e deverá ter um primeiro print de cerca de 5000 unidades.&lt;br /&gt;&lt;br /&gt;Certamente irá sofrer várias alterações no nivel das mecânicas e gráficos. A luta agora é não deixar que mude na sua essência.&lt;br /&gt;&lt;br /&gt;A todos os que acreditaram, apoiaram e testaram o projecto, aqueles que levaram comigo durante horas a conversar sobre mudanças e regras e especialmente à minha mulher Sandra que sem o seu apoio e horas de discussão durante 2 anos não teria sido possível chegar ao prototipo final que abriu o apetite a várias editoras internacionais. Muito obrigado a todos os que participaram e aqui está a prova que não foi tempo perdido. :)))&lt;br /&gt;&lt;br /&gt;Ao António e ao Hélio, os gamers que mais testaram e jogaram este jogo, contribuindo intensivamente para a sua conclusão, um obrigado especial. Mas nao pensem que se livram, porque já aí está outro jogo em projecto para em breve começarem os testes. :)))&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-2758453603530154275?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/2758453603530154275/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2009/06/vinicola-ira-nascer-em-italia.html#comment-form' title='16 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/2758453603530154275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/2758453603530154275'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2009/06/vinicola-ira-nascer-em-italia.html' title='Vinícola irá nascer em Itália'/><author><name>Vital Lacerda</name><uri>https://profiles.google.com/114658613706397356687</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-Vdyna74Z7TY/AAAAAAAAAAI/AAAAAAAAAKQ/piKJLTyN0P8/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_xA0gznAVFXE/SkERmvPXN1I/AAAAAAAAAD4/lMvJdcT9AQw/s72-c/pic146762.jpg' height='72' width='72'/><thr:total>16</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-9008969675086236135</id><published>2009-05-22T00:17:00.017+01:00</published><updated>2009-05-22T01:37:41.324+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sessões'/><category scheme='http://www.blogger.com/atom/ns#' term='age of steam'/><category scheme='http://www.blogger.com/atom/ns#' term='mapa de portugal'/><title type='text'>Entre outras coisas, as de comboios, o mapa de Portugal, a jogatana de ontem e muito mais cenas, por Rui Conde</title><content type='html'>&lt;br&gt;Depois de ter  jogado com o seu grupo o mapa não oficial do AoS Portugal, &lt;a href="http://www.boardgamegeek.com/user/Rui+Conde"&gt;Rui Conde&lt;/a&gt; teve a amabilidade de me enviar este texto pelo email do BGG com algumas opiniões sobre o AoS e a sessão que fez com expansão portuguesa.&lt;br /&gt;Não o conheço pessoalmente, apenas jogamos uns quantos jogos de Tigris online juntos e mais recentemente, tivemos uma breve troca de mails no BGG sobre algumas das regras do mapa do jogo.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://firepigeon.smugmug.com/gallery/7939592_RPFyg#515847377_G29ek-A-LB"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px; height: 331px;" src="http://firepigeon.smugmug.com/photos/515847377_G29ek-L.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Foto por &lt;a href="http://www.boardgamegeek.com/user/Firepigeon"&gt;Firepigeon&lt;/a&gt;,&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:78%;"&gt;(Desculpa o abuso pombeiro, mas parece que só tu é que tens fotos de malta a jogar este mapa. :&lt;/span&gt;&lt;span style="font-size:78%;"&gt;)&lt;/span&gt;&lt;span style="font-size:78%;"&gt;)&lt;/span&gt;&lt;span style="font-size:78%;"&gt;)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;Como o texto relata alguns problemas que o grupo enfrentou durante o jogo e a pontuação de alguns elementos ter sido invulgarimente baixa, pedi a sua autorização para aqui o publicar, para que os poucos mas bons leitores da rede, experts neste jogo e alguns na expansão jogada, possam trocar aqui umas quantas opiniões.&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;Rui Conde:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;blockquote&gt;Oi&lt;br /&gt;&lt;br /&gt;Como prometido, venho aqui dar um FeedBack sobre o Mapa q desenvolveste e q mto agradeço tenhas partilhado c o mundo (looooool).&lt;br /&gt;Vou ser um pouco longo e vou partir o meu texto em algumas partes, tentando c isso ser o mais objectivo possivel.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Eu e os meus jogos&lt;/b&gt;&lt;br /&gt;Desde miudo sp adorei jogos, c a adolescencia perdi um pouco esse vicio por falta de alternativas ao Risco, ainda frequentei por algum tempo um clube de jogos (lobo Branco) mas eram distribuidores da Games WorkShop e praticamente só se jogava WarHammer, eu preferia Epic Scale mas mm assim era mto lançar dados para cá e para lá, mais ou menos nessa altura começo a jogar Acquire e voltou o vicio, mais tarde a Net e o BGG fizeram o resto e voltei a ser um GEEK.&lt;br /&gt;Com a ajuda do BGG, tento saber algo sobre os jogos e há temas q me dizem mais q outros e normalmente o tema, é o q me chama 1º para um jogo. Tambem por influencia do BGG, boa parte dos meus jogos, está no topo do Ranking do BGG, acabam por ser os q mais me chamam a atenção.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Age of Steam&lt;/b&gt;&lt;br /&gt;Dando conta da existencia de tantos jogos relacionados c comboios (quer no BGG como em lojas da especialidade), achei q seguramente havia ali alguma coisa q eu desconhecia, c a ajuda do BGG foi facil ver quais os mais famosos e ler sobre eles, o Age of Steam saia disparado na fte e algumas das criticas q lhe eram feitas por aqueles q preferem RailRoad Tycoon são para mim coisas boas, falo do aspecto do jogo n perdoar erros, eu gosto disso e então, foi esperar (mto tempo) até q o Age of Steam voltasse a estar a venda, assim q aconteceu comprei, tenho esta recente 3rd edition.&lt;br /&gt;Dei conta ao ler as Regras q n se fazia qq referencia ao nome do Martin Wallace, coisa q estranhei, mas, só ontem soube no BGG q havia uma disputa legal entre o Bohrer e o Wallace. Li no teu site q n gostavas do Bohrer, mas so depois de saber da tal guerra é q li os comentarios feitos no teu site sobre a situação q desconheço e sobre a qual n opino, desconheço inclusive jogos do Bohrer, so mm os do Wallace é q conheço. O Bohrer ja uma vez ou outra respondeu em Posts no BGG sobre o jogo, inclusive em um colocado por mim, mas, isso n faz dele meu amigo (loool).&lt;br /&gt;Sobre o Age of Steam, o q posso dizer é q estou maluco c o jogo e é neste momento o meu jogo preferido, tendo destronado o Power Grid, tem mais substancia, mais opções, n sei mto bem explicar, acho o jogo fantástico.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Variantes AoS&lt;/b&gt;&lt;br /&gt;Tendo comprado o AoS mto recentemente, ainda joguei poucas vezes, já Printei varios Mapas (Scotland-2jog e Japan-3jog), mas n os testei, até q, c a possibilidade q me deste de ter Portugal, fiz o trabalho de casa e jogámos, sendo este o 1º Mapa jogado para lá do original.&lt;br /&gt;Já li sobre outros Mapas, nomeadamente o Slovakia e tenho gostado mto de algumas alterações as Regras q são implementadas.&lt;br /&gt;Algumas dessas alterações são melhores do q a Regra original, falo por exemplo de Production q já vi casos em q os Goods n passam pelo Production Chart, saindo directamente do Saco para o Mapa (mais intuitivo) ao q eu, juntaria ainda outras 2 Variações:&lt;br /&gt;- O jogador escolhe a cor dos Goods a sairem do Saco e coloca onde entender no Production Chart&lt;br /&gt;- O jogador escolhe a cor dos Goods e coloca directamente no Mapa (a mais vantajosa de todas)&lt;br /&gt;Estas alterações penso serem boas para q a Acção Production cresça em importancia por comparação c as outras Acções disponiveis, mm q tivessem q ser implementadas algumas restrições na opção q escrevi e q apontei como sendo a melhor de todas.&lt;br /&gt;Já o sentia no Power Grid e aqui acho q ainda é mais importante, a existencia de Mapas diferentes aumenta e mto a Replayability do jogo, parecem mm jogos diferentes, o facto de haver Mapas mais pequenos/maiores, aconselhados/indicados para um determinado nº de jogadores, faz tb todo o sentido. Optimo! Excelente! (estou c falta de adjectivos...)&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Age of Steam Portugal by newrev&lt;/b&gt;&lt;br /&gt;Já tinha dito antes q achava o jogo fantástico, mas, depois de jogar Portugal, fiquei ainda c mais certezas, já te tinha dado os Parabens pela iniciativa e tenho q repetir esses votos agora q joguei no teu Mapa, mais uma vez, Parabens.&lt;br /&gt;Lamento q n tenha este Mapa sido publicado e acho q n deves parar por aqui, penso q para te teres dado ao trabalho de fazer este Mapa é pq seguramente gostas do jogo e como tal, deves desenvolver outros e quem sabe, estreitar relações c o Bohrer no sentido de alguns verem a luz do dia...&lt;br /&gt;Apesar de te ter chateado c algumas duvidas, ha uma q só ontem nos saltou a vista e foi logo ao inicio, as ligações Maritimas, Lisboa-Açores, Sagres-Madeira e ainda Lisboa-Porto e Lisboa-Sines, na fase final para contagem de Track Tiles, valem 1VP ou valem mais??? (a pergunta surge pq ha a distancia e há o $$$ q elas custam)&lt;br /&gt;Sobre o teu Mapa, um dos jogadores presentes, é de Viseu e ficou ofendido pela n presença da Cidade no teu Mapa (looooooooool).&lt;br /&gt;Eu dei conta de um erro facilmente corrigivel a n ser q seja eu q estou a ver a coisa errado, passo a explicar, Sagres-Madeira, pode ser ligado por 4 jogadores, mas apenas 2 podem estar em Sagres, como é q depois podem 4 ligar Sagres-Madeira??? Estou a jogar alguma coisa mal no jogo???&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Jogatana de ontem&lt;/b&gt;&lt;br /&gt;Estavam presentes:&lt;br /&gt;RuiConde&lt;br /&gt;Gonçalo (MrMojo, aqui no BGG)&lt;br /&gt;Raul - IanCurtis (Grishnack, aqui no BGG)&lt;br /&gt;Jota - JoãoHonesto&lt;br /&gt;&lt;br /&gt;(tambem jogamos Poker e alguns nicks são comuns a essa actividade, já agora se for do teu interesse,  &lt;a target="_blank" href="http://www.lisboapokerclub.org/" rel="nofollow"&gt;www.lisboapokerclub.org&lt;/a&gt;, tb tem Forum e ai temos um espaço para o GEEKISMO, somos Moderadores e Adimistradores desse Site/Forum)&lt;br /&gt;&lt;br /&gt;Gonçalo começou o seu desenvolvimento no Mapa de Bragança para o Porto e dai para baixo, Jota e Raul entre Lisboa e Porto para Madeira e interior e eu, de Lisboa e interior para Sul tendo seguidamente ligado Madeira (unico) e Açores.&lt;br /&gt;&lt;br /&gt;O jogo parecia começar bem para o meu lado mas logo na 2ª ronda vi o meu Income Chart ser reduzido em 1, por me ter enganado num calculo, algo q aconteceu a quase todos, dos 4 apenas Raul n teve esse problema.&lt;br /&gt;Jota, apesar de estar avisado para os Custos do Mapa exagerou e começou a contrair algumas despesas e a emitir Shares quase q obrigatoriamente a cada jogada.&lt;br /&gt;Penso ser na implementação de Rios e Montanhas q reside boa parte do interesse do teu Mapa, isto pq o Mapa Original é mto aberto e há mtas formas de fugir a Rios e Montanhas e a Complex Tiles, pelo contrário, Portugal obriga ao uso de Complex Tiles e mto, sendo q talvez a nossa inexperiencia c o jogo ainda tornava mais dificil pois n conhecemos ainda mto bem todos os Complex Tiles de forma a contornar algumas situações.&lt;br /&gt;&lt;br /&gt;Ao ter o Monopólio da Madeira, fiz desta uma verdadeira dispensa, mas, n geri mto bem essa situação e joguei como se fosse existir pelo menos mais um turno, erro grave a somar a isso, o Gonçalo jogou mto bem na penultima jogada usando um Link meu e fazendo c isso q eu subisse no Income Track de forma a descontar o mm valor q ele, algo q eu n queria, pois deixei o meu marcador no 20, eu podia ter evitado isso c 2 jogadas q eu tinha delineado como Plano B, mas optei pelo Plano A e foi o desastre. No entanto, se tivesse jogado melhor a Madeira, teria ganho o jogo, deixei ai por transportar 4 Cubos a valerem 4 Links cada... (BURRO)&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Resultado Final&lt;/b&gt;&lt;br /&gt;Gonçalo 57VP&lt;br /&gt;RuiConde 56VP&lt;br /&gt;Raul 49VP&lt;br /&gt;Jota 19VP&lt;br /&gt;&lt;br /&gt;(podem sofrer alteração qdo me responderes a pergunta q fiz sobre as ligações e os seus VP)&lt;br /&gt;&lt;br /&gt;O q achas destas pontuações por comparação c vocês q ja jogam este Mapa faz algum tempo???&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Algumas Notas&lt;/b&gt;&lt;br /&gt;Ganhou um jogador q n passou sequer perto de Lisboa&lt;br /&gt;Açores andou quase c poucos Goods pois eram 3 os jogadores q ali tinham acesso&lt;br /&gt;&lt;br /&gt;Abraço&lt;br /&gt;&lt;a href="http://www.boardgamegeek.com/user/Rui+Conde"&gt;Rui Conde&lt;/a&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Eu:&lt;br /&gt;&lt;blockquote&gt;Oi Rui,&lt;br /&gt;Estimo que tenhas gostado do mapa e muito obrigado pela tua crítica e sessão do jogo.&lt;br /&gt;Gostei bastante e gostaria de a partilhar com os leitores do meu site.&lt;br /&gt;Posso publica-la lá, com os devidos direitos de autor, claro.&lt;br /&gt;&lt;br /&gt;Começando pelo fim, acho estranho a vossa curta pontuação, normalmente o mapa pontua 100 ou mais pontos. Possivelmente não multiplicaram os pontos por 3.&lt;br /&gt;A formula de pontuar é a seguinte:&lt;br /&gt;&lt;br /&gt;(pontos - accões) x 3 + links.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sim. o link pontua apenas um ponto. A razão do preço alto deves-se à constante entrada dos cubos nos açores e na madeira.&lt;br /&gt;&lt;br /&gt;abraço&lt;br /&gt;Vital&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;a href="http://www.boardgamegeek.com/user/Rui+Conde"&gt;Rui&lt;/a&gt;;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Em relação as pontuações, n houve qq engano, foi mm só aquilo.&lt;br /&gt;Fico c a ideia q ainda jogamos faz pouco tempo e q n planeamos mto bem as coisas e c isso, n fazemos trajectos mto longos, para q tenhas uma ideia, a minha Potencia da Locomotiva era de 4 no Fim do jogo, seguramente para se chegar aos numeros q apontas, tinha q ter terminado c Potencia 6...&lt;br /&gt;&lt;br /&gt;Mas fiquei aqui a pensar nas Pontuações e já agora coloco mais uma duvida. No ultimo turno do jogo eramos 4, logo o 8º turno, feitas as entregas, fazes a contabilidade toda? Pagas despesas? Fazes Income Reduction tendo em conta em q valor estas na Income Track??? No nosso caso temos sp feito tudo como se o jogo fosse continuar e so depois fazemos as contas, essas s, feitas como indicas e ai n falhámos nada...&lt;br /&gt;&lt;br /&gt;Caso seja este o vosso procedimento, então a explicação é a q te dei, estamos a jogar ainda mto no presente e n a fazer o devido planeamento q se calhar só se atinge depois de jogar umas qtas vezes.&lt;br /&gt;&lt;br /&gt;Abraço&lt;br /&gt;&lt;a href="http://www.boardgamegeek.com/user/Rui+Conde"&gt;Rui Conde&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.boardgamegeek.com/article/2871770#2871770"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px; height: 335px;" src="http://images.boardgamegeek.com/images/pic404033_md.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Afinal também tenho uma foto do &lt;a href="http://www.boardgamegeek.com/article/2871770#2871770"&gt;mapa&lt;/a&gt;, :) são é sempre os mesmos.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Bom, está lançado o tema, temos participantes...?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-9008969675086236135?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/9008969675086236135/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2009/05/enrtre-outras-cenas-as-de-comboios-o.html#comment-form' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/9008969675086236135'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/9008969675086236135'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2009/05/enrtre-outras-cenas-as-de-comboios-o.html' title='Entre outras coisas, as de comboios, o mapa de Portugal, a jogatana de ontem e muito mais cenas, por Rui Conde'/><author><name>Vital Lacerda</name><uri>https://profiles.google.com/114658613706397356687</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-Vdyna74Z7TY/AAAAAAAAAAI/AAAAAAAAAKQ/piKJLTyN0P8/s512-c/photo.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-5447692390560364550</id><published>2009-05-17T22:01:00.024+01:00</published><updated>2009-05-18T22:47:41.166+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Notre Dame'/><category scheme='http://www.blogger.com/atom/ns#' term='Diamonds Club'/><category scheme='http://www.blogger.com/atom/ns#' term='Yspahan'/><category scheme='http://www.blogger.com/atom/ns#' term='Inês'/><title type='text'>Boía de Salvação</title><content type='html'>Algumas horas depois de me queixar em voz alta à Sandra, minha mulher, que o blog estava parado, sem novos artigos à mais de uma semana e que o artigo que estou a escrever de momento ainda demoraria algum tempo a ser publicado por causa da sua extensão e da pesquisa necessária, reparo que a minha filha mais velha se dirige a mim trazendo na mão uma pequena folha escrita que me apontava orgulhosamente.&lt;br /&gt;&lt;br /&gt;Assim, meus caros leitores, é com o maior orgulho e muita baba a escorrer-me pelo queixo, que vos transcrevo integralmente um artigo escrito pelo primeiro convidado deste pequeno blog. :))&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xA0gznAVFXE/ShCHVez0tOI/AAAAAAAAADY/OVb2ccXXP6E/s1600-h/boia-peixe1.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 366px;" src="http://4.bp.blogspot.com/_xA0gznAVFXE/ShCHVez0tOI/AAAAAAAAADY/OVb2ccXXP6E/s400/boia-peixe1.png" alt="" id="BLOGGER_PHOTO_ID_5336914361551467746" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:180%;"&gt;'Eu gosto muito de jogar jogos de tabuleiro. Os meus preferidos são: o "Notre Dame", "o Yspahan"         e o "Diamonds Club". No princípio, quando joguei o meu primeiro jogo de tabuleiro (Settlers of Catan) não gostei muito, mas à medida que fui jogando cada vez mais jogos fui gostando cada vez mais          de jogos assim.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:180%;"&gt;Uma vez a jogar, o meu pai perguntou-me se eu sabia o que sentiam as peças do jogo quando jogamos com elas. Se eu fosse uma das peças de pontuar do jogo "Yspahan", sempre que me pontuavam            eu ficava muito feliz.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:180%;"&gt;Eu gostava de ser redonda e vermelha e quando me punham à frente de todas as peças de pontuação eu gritava assim:"Yupi, estou outra vez na frente".&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:180%;"&gt;Ah! Já me esquecia de dizer que eu tenho nove anos.'&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:180%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-style: italic;font-size:180%;" &gt;Inês&lt;/span&gt;&lt;span style="font-size:180%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xA0gznAVFXE/ShCJMEh4I5I/AAAAAAAAADw/-ur5zJ60egM/s1600-h/pic215267.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px; height: 142px;" src="http://3.bp.blogspot.com/_xA0gznAVFXE/ShCJMEh4I5I/AAAAAAAAADw/-ur5zJ60egM/s400/pic215267.png" alt="" id="BLOGGER_PHOTO_ID_5336916398901306258" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xA0gznAVFXE/ShCGidP_yCI/AAAAAAAAADI/j4Nhs8KKq3s/s1600-h/pic454479.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-5447692390560364550?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/5447692390560364550/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2009/05/boia-de-salvacao.html#comment-form' title='4 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/5447692390560364550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/5447692390560364550'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2009/05/boia-de-salvacao.html' title='Boía de Salvação'/><author><name>Vital Lacerda</name><uri>https://profiles.google.com/114658613706397356687</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-Vdyna74Z7TY/AAAAAAAAAAI/AAAAAAAAAKQ/piKJLTyN0P8/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_xA0gznAVFXE/ShCHVez0tOI/AAAAAAAAADY/OVb2ccXXP6E/s72-c/boia-peixe1.png' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-172252912300492810</id><published>2009-04-30T10:45:00.018+01:00</published><updated>2012-01-12T19:25:39.514Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='age of steam'/><category scheme='http://www.blogger.com/atom/ns#' term='flames'/><title type='text'>Não gosto do gajo e pronto.</title><content type='html'>Dois meses depois da expansão do mapa de Portugal do AoS ter sido publicada na página inicial do jogo, Duarte pergunta-me se John Bohrer vai licenciar o mapa.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.boardgamegeek.com/image/429109"&gt;&lt;img alt="" border="0" src="http://images.boardgamegeek.com/images/pic429109_md.jpg" style="cursor: pointer; display: block; height: 375px; margin: 0px auto 10px; text-align: center; width: 500px;" /&gt;&lt;/a&gt;&lt;span style="font-size: 78%;"&gt;LeiriaCON 2009 foto por &lt;a href="http://www.boardgamegeek.com/user/Firepigeon"&gt;Firepigeon&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;newrev wrote:&lt;/span&gt;&lt;br /&gt;Duartec notice that you wrote in a post, that 2 new age of steam map expasions are beeing develop this year. One of that maps is Portugal. An expansion that is already developed, tested and publish here in bgg. I'd like to know, if you will licence my expansion to produce with winsome games. I'd love to see that append.&lt;br /&gt;&lt;br /&gt;Cheers&lt;br /&gt;Vital from portugal.&lt;/blockquote&gt;&lt;br /&gt;'Eu a ser simpático.'&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;a href="http://2.bp.blogspot.com/_xA0gznAVFXE/Sfl8iebN8JI/AAAAAAAAAC4/y8BErvgyGzI/s1600-h/John_bohrer.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5330428565694312594" src="http://2.bp.blogspot.com/_xA0gznAVFXE/Sfl8iebN8JI/AAAAAAAAAC4/y8BErvgyGzI/s1600/John_bohrer.png" style="float: left; margin-bottom: 10px; margin-left: 0pt; margin-right: 10px; margin-top: 0pt;" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;First re. from Bohrer&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Hi Vital,&lt;br /&gt;Winsome Games will have an Age of Steam: Finland &amp;amp; Portugal expansion for sale at Essen. I don't really understand your email. Have a nice day,&lt;br /&gt;John&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;hmmm, o gajo não reparou no mapa de Portugal na primeira pg do AoS??&lt;br /&gt;&lt;br /&gt;Meia hora depois:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;a href="http://2.bp.blogspot.com/_xA0gznAVFXE/Sfl8iebN8JI/AAAAAAAAAC4/y8BErvgyGzI/s1600-h/John_bohrer.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="" border="0" height="200" id="BLOGGER_PHOTO_ID_5330428565694312594" src="http://2.bp.blogspot.com/_xA0gznAVFXE/Sfl8iebN8JI/AAAAAAAAAC4/y8BErvgyGzI/s200/John_bohrer.png" style="float: left; height: 177px; margin-bottom: 10px; margin-left: 0pt; margin-right: 10px; margin-top: 0pt; width: 130px;" width="146" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;from John Bohrer:&lt;/span&gt;&lt;br /&gt;Hi Vital,&lt;br /&gt;I have now gone back and seen that you have done a small Portugal map. Nice! The Winsome AoS:Portugal expansion is much bigger and very different than yours. I will see if I can get you a copy in October, I hope you enjoy it!&lt;br /&gt;All the best,&lt;br /&gt;John&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Simpático da parte dele, hein?  Não gosto do gajo e pronto! :p&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.boardgamegeek.com/article/2871770#2871770"&gt;&lt;img alt="" border="0" src="http://images.boardgamegeek.com/images/pic404052_md.jpg" style="display: block; height: 428px; margin-bottom: 10px; margin-left: auto; margin-right: auto; margin-top: 0px; text-align: center; width: 303px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-172252912300492810?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.boardgamegeek.com/image/404052' title='Não gosto do gajo e pronto.'/><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/172252912300492810/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2009/04/nao-gosto-do-gajo-e-pronto.html#comment-form' title='10 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/172252912300492810'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/172252912300492810'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2009/04/nao-gosto-do-gajo-e-pronto.html' title='Não gosto do gajo e pronto.'/><author><name>Vital Lacerda</name><uri>https://profiles.google.com/114658613706397356687</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-Vdyna74Z7TY/AAAAAAAAAAI/AAAAAAAAAKQ/piKJLTyN0P8/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_xA0gznAVFXE/Sfl8iebN8JI/AAAAAAAAAC4/y8BErvgyGzI/s72-c/John_bohrer.png' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-2843412301233209619</id><published>2009-04-29T10:52:00.012+01:00</published><updated>2009-04-30T02:54:15.447+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sessão'/><category scheme='http://www.blogger.com/atom/ns#' term='planet steam'/><category scheme='http://www.blogger.com/atom/ns#' term='económico'/><category scheme='http://www.blogger.com/atom/ns#' term='futurista'/><title type='text'>Económico pesadinho, hein!</title><content type='html'>Ontem durante o encontro semanal em minha casa, eu, o Hélio e o Gonçalo, estreamos o Planet Steam. Um jogo que vem dentro de uma caixa gigante,(a maior da minha colecção), com muito bom ar, não só dentro da caixa, mas também na qualidade e design dos componentes.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.boardgamegeek.com/image/473376"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px; height: 351px;" src="http://images.boardgamegeek.com/images/pic473376_md.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Confesso que não estava à espera de mais do que um jogo bonito, muito bem desenhado, com um ar futurista, cyberpunk, sci-fi, ou que quiserem.&lt;br /&gt;&lt;br /&gt;Felizmente enganei-me, o jogo acabou por mostrar-se bastante bom. Com uma componente económica cheia de estratégia e com muitas decisões difíceis, é um daqueles jogos que é preciso conhecer para o jogar bem. Faz lembrar um pouco o Wealth of Nations, mas muito mais rápido e bastante mais agradável de se jogar.&lt;br /&gt;&lt;br /&gt;O jogo é variado, cada turno tem varias fases bastante diferentes que contemplam o leilão por privilégios, o posicionamento estratégico, a optimização de linha de produção e gestão de recursos, a venda e compra de matérias primas e claro, especulação.&lt;br /&gt;&lt;br /&gt;A grande falha deste jogo encontra-se no downtime que pode surgir na fase da construção, onde cada jogador efectua uma série de operações que se vão repercutir no turno seguinte. Decisões estratégicas que são cruciais para um bom desempenho. Com alguma experiência é possível contornar facilmente esse problema.&lt;br /&gt;&lt;br /&gt;Planet Steam foi desenhado para 3 ou 4 jogadores (vendido para ser jogado a 5, mas pode demorar muito tempo e tornar-se bastante caótico), joga-se em pouco mais de duas horas, o que para o seu tipo de complexidade é um tempo muito apetecível.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.boardgamegeek.com/image/473377"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px; height: 335px;" src="http://images.boardgamegeek.com/images/pic473377_md.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Um jogo a reter e a cair na mesa com alguma frequência.&lt;br /&gt;&lt;br /&gt;Se adquirirem o jogo, que só existe em alemão, tenham a atenção de carregar a &lt;a href="http://www.images.rededejogos.com/old/index.php?option=com_docman&amp;amp;task=doc_details&amp;amp;gid=159&amp;amp;Itemid=37"&gt;tradução das regras&lt;/a&gt; na versão mais actualizada do autor. Por não ter reparado nesse pormenor, acabei por ler dois livros de regras relativamente diferentes. &lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-2843412301233209619?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.boardgamegeek.com/boardgame/23094' title='Económico pesadinho, hein!'/><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/2843412301233209619/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2009/04/economico-pesadinho-hein.html#comment-form' title='5 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/2843412301233209619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/2843412301233209619'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2009/04/economico-pesadinho-hein.html' title='Económico pesadinho, hein!'/><author><name>Vital Lacerda</name><uri>https://profiles.google.com/114658613706397356687</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-Vdyna74Z7TY/AAAAAAAAAAI/AAAAAAAAAKQ/piKJLTyN0P8/s512-c/photo.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-7665115580479897360</id><published>2009-04-26T12:27:00.016+01:00</published><updated>2009-05-01T13:24:14.009+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sessão'/><category scheme='http://www.blogger.com/atom/ns#' term='vinícola'/><category scheme='http://www.blogger.com/atom/ns#' term='playteste'/><title type='text'>Vinícola playteste nº XX01</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://images.boardgamegeek.com/images/pic468835_md.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 196px; height: 281px;" src="http://images.boardgamegeek.com/images/pic468835_md.jpg" alt="" border="0" /&gt;&lt;/a&gt;Ontem tornei a testar o Vinícola. Mais uma vez esteviveram presentes o Hélio e o Sgrovi e também uma estreia, o Vasco.&lt;br /&gt;Desde o último teste várias modificações foram introduzidas nesta sessão. Alguns dos problemas foram realmente resolvidos, outros ainda ficaram por afinar.&lt;br /&gt;&lt;br /&gt;Segue um mail com as alterações que enviei ao Vasco antes de fazermos esta sessão.&lt;br /&gt;&lt;br /&gt;"Desde o último teste, espero ter conseguido diminuir o tempo de jogo, simplificando algumas mecânicas, como a escolha das cartas de prémio (award cards) e o acesso mais fácil ás acções do jogador (espero conseguir diminuir o tempo de jogo em 15 a 20 minutos) diminuí tb o número de tabuleiros, retirei o tabuleiro da adega e inclui-o no tabuleiro individual, por questões práticas. :)))))&lt;br /&gt;&lt;br /&gt;Alterei algumas cartas de prémio (as antigas cartas de feira) e a mêcanica de jogo das mesmas nas feiras. Agora o jogador ficará com quatro cartas na mão para jogar apenas 3. Espero com isto diminuir o choro dos mais distraídos quando jogam cartas que apenas dão pontos aos outros. Mas não julguem com isto que se safam, porque agora a escolha das cartas diminuiu de 9 para 7 entre cada feira.&lt;br /&gt;&lt;br /&gt;Subi um pouco o random no acesso ás vinhas comuns e do vinho do porto, para aumentar a tensão do jogo e a diversão. Modifiquei o valor dos juros atribuídos, aumentei o preço da abertura de uma vinha, facilitei o acesso á adega, retirando a compra das obrigatória das pipas e colocando tudo numa só acção.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.boardgamegeek.com/image/474008"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px; height: 375px;" src="http://images.boardgamegeek.com/images/pic474008_md.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Ainda ando às voltas com o valor monetário inicial a atribuir aos jogadores.&lt;br /&gt;No ritmo do jogo, existem tempos mortos entre as fases do turno. Sei que se conseguir diminuir esse tempo aumento a fluidez e retiro mais uns 15 a 20 minutos ao jogo.&lt;br /&gt;A 'prova de vinhos' feita nas feiras ainda não está bem fechada. (É confusa de se explicar)&lt;br /&gt;&lt;br /&gt;Espero conseguir assim colmatar assim algumas das falhas. Outras virão certamente nos próximos testes.  :))"&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://images.boardgamegeek.com/images/pic470624_md.jpg"&gt;&lt;img style="margin: 10px 10px 0px 0pt; float: right; cursor: pointer; width: 192px; height: 287px;" src="http://images.boardgamegeek.com/images/pic470624_md.jpg" alt="" border="0" /&gt;&lt;/a&gt;E foi o que aconteceu, neste novo teste o valor em dinheiro distribuído por cada jogador ainda não ficou definido, faltou-nos dinheiro todo o jogo.&lt;br /&gt;&lt;br /&gt;O sistema das cartas de prémio das feiras está finalmente fechada.&lt;br /&gt;&lt;br /&gt;O vinho passa a valer o dobro na feira (obrigado Carlos, de facto resulta).&lt;br /&gt;&lt;br /&gt;A mecânica de acesso às vinhas comuns resulta muito bem, é divertida e liberta facilmente a casta especial do vinho do Porto.&lt;br /&gt;&lt;br /&gt;O tempo de jogo ainda continua nas duas horas e meia, mas devo lembrar que foi jogado pelos jogadores com maior Ap de Portugal, lol&lt;br /&gt;&lt;br /&gt;A última venda, no turno 9 depois da 3ª feira,  ficou finalmente acabada. O jogo já tem final bem fechadinho, que foi acordado ao fim de meia hora de discussão, depois de quase 11 ou 12 playtestes. Além da penalização sofrida,  apenas os vinhos com publicidade negativa não podem ser vendidos.&lt;br /&gt;&lt;br /&gt;Ficaram ainda por resolver, a 'prova de vinhos'. A ideia é engraçada e temática, mas não tem grande influência no resultado do jogo. Surgiram ideias para o uso dos símbolos das características serem incluídos nas cartas, que quando são jogadas na feira dão o resultado do vinho na Prova. Uma boa ideia que tem de ser trabalhada. Fica prometido para o próximo teste.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.boardgamegeek.com/image/469963"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px; height: 340px;" src="http://images.boardgamegeek.com/images/pic469963_md.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Imagem do Quadradel&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;O quadradel está no seu melhor ponto. Muito diferente do que era inicialmente funciona agora da seguinte maneira:&lt;br /&gt;&lt;/div&gt;O jogador pode fazer o primeiro movimento de borla e paga uma moeda pelo segundo, permitindo que chegue a todas as acções.&lt;br /&gt;Se a acção pretendida estiver ocupada por alguém, esta custa uma moeda por jogador lá esteja.&lt;br /&gt;&lt;br /&gt;O banco e o sistema de juros sugerido pelo Hélio, tem mostrado soluções muito criativas, especialmente para jogadores como o Sgrovi.  A abertura do jogo, feita pelo Sgrovi foi verdadeiramente surpreendente, um depósito em dinheiro na primeira acção para receber 2 moedas de juros por turno, fez com que ele tivesse dois enólogos, a trabalhar nas suas vinhas durante todo o jogo, à borla. :) Grande Sgrovi.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.boardgamegeek.com/image/472848"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px; height: 370px;" src="http://images.boardgamegeek.com/images/pic472848_md.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Setup da Feira&lt;/span&gt;&lt;br /&gt;@soledade, a pedido de muitas famílias já introduzi duas novas castas, o Douro e o Dão, pode ser que assim o jogo te atraia mais. Depois envio-te um protótipo. Até porque o jogo só aquece a partir da segunda feira. Parte essa que ainda não jogaste.&lt;br /&gt;&lt;br /&gt;O acesso às castas recomendadas pareceu a todos demasiado difícil e caro, mas julgo conseguir resolver facilmente  a questão, fazendo o jogador pagar uma moeda por tile de casta que não quer, até encontrar o pretendido. A casta de abertura da vinha passa a custar 7 em vez de 10.&lt;br /&gt;O que lhes parece?&lt;br /&gt;&lt;br /&gt;@ hélio, ainda não tenho a certeza se vou alterar o espaço de vendas, parece que estás sozinho nessa luta. Até porque o sistema só fica lotado no último turno. E a seguir tens a venda final. por isso não sei se valerá a pena. E é sempre engraçado ver a malta engalfinhar-se toda para conseguir o resto da cota de mercado disponível.&lt;br /&gt;&lt;br /&gt; Gostei ouvir o Vasco dizer que parecia um AoS com tema, ehehe, obrigado Vasco, apesar deste não ser muito parecido com o AoS foi o maior elogio que  podias dar ao jogo. Ok, é um económico pesadito.&lt;br /&gt;Até daqui a uns meses quando tornares a testar o jogo.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.boardgamegeek.com/image/474018"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 375px; height: 500px;" src="http://images.boardgamegeek.com/images/pic474018_md.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Estou desejoso do próximo playteste e mais uma vez obrigado a todos pelo tempo despendido e pelo excelente feedback.&lt;br /&gt;&lt;br /&gt;Bruno, Duarte e António. Quando vai ser ser?&lt;br /&gt;&lt;br /&gt;A todos aquele que não perceberam nada do que leram em cima, as minhas desculpas, mas este artigo foi escrito para quem já conhece o jogo. Aqui não expliquei nem apresentei as regras, foi apenas o relato da última sessão, as alterações que se levou a jogo desde o último teste e algumas conclusões que retiramos da sessão.&lt;br /&gt;Se não conheces nada do jogo, clica no título deste artigo e vai até à pagina do BGG, onde podes encontrar mais alguma informação.&lt;br /&gt;&lt;br /&gt;De qualquer forma vai aparecendo por aqui que eu vou deixando uns lamiré sobre o Vinícola.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-7665115580479897360?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.boardgamegeek.com/boardgame/42052' title='&lt;b&gt;Vinícola&lt;/b&gt; playteste nº XX01'/><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/7665115580479897360/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2009/04/vinicola-playteste-n-xx01.html#comment-form' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/7665115580479897360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/7665115580479897360'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2009/04/vinicola-playteste-n-xx01.html' title='&lt;b&gt;Vinícola&lt;/b&gt; playteste nº XX01'/><author><name>Vital Lacerda</name><uri>https://profiles.google.com/114658613706397356687</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-Vdyna74Z7TY/AAAAAAAAAAI/AAAAAAAAAKQ/piKJLTyN0P8/s512-c/photo.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-4397855256713132566</id><published>2009-04-24T16:00:00.010+01:00</published><updated>2009-04-28T19:24:31.924+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Knizia'/><category scheme='http://www.blogger.com/atom/ns#' term='Filler'/><title type='text'>Sushizock im Gockelwok</title><content type='html'>Sushizock im Gockelwok significa mais ou menos jogar(gambling) sushi no wok e nem a propósito é o jogo actual da bancada de cozinha lá de casa. Veio na última encomenda por menos de 10 euros, com o objectivo de jogar com os meus primos mais novos e facto é, que enquanto damos comer à nossa filha e fazemos o nosso jantar, joga-se lindamente uma partidinha deste light filler do prolífico Reiner Knizia.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Os componentes adaptam-se facilmente a um espaço como a cozinha, dado que os tiles são de um material semelhante à marfinite e os dados em madeira. Acresce aos componentes atrás mencionados o livro de regras.&lt;br /&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.boardgamegeek.com/boardgame/37400"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px; height: 373px;" src="http://images.boardgamegeek.com/images/pic359947_md.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: center;" class="MsoNormal"&gt;&lt;span style="font-size:78%;"&gt;Foto BGG - Paul Lister&lt;/span&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;&lt;br /&gt;O objectivo do jogo é conseguir, no final, um equilíbrio entre espinhas e sushi consumidos. Para iniciar o jogo dispõe-se de forma aleatória em duas filas todos os tiles de sushi e de espinha. Depois é começar a dar à mão e rolar dados que mediante o resultado obtido permite a escolha um determinado tile de uma posição específica. Ou seja, se me sair uma espinha, três sushis e um chop stick, posso retirar o primeiro tile da fila das espinhas ou o terceiro tile da fila de sushi. Mas …&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Para retirar a completa aleatoriedade do jogo foi introduzido um mecanismo que nos permite rolar dados até três vezes, colocando de parte um dado e rolando os restantes quatro, ou colocando de parte dois dados e rolando os restantes três. Depois temos mesmo que escolher um tile, e caso não seja possível ficamos com o pior disponível.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Há também alguma interacção entre jogadores, que resultará melhor ou pior dependendo do grupo de jogadores, através da obtenção de uma combinação de 3 ou 4 chopsticks podemos “gamar” um tile a um outro jogador.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;No final, cada jogador deverá ter conseguido empilhar um determinado número de tiles com valores positivos (sushi) e valores negativos (espinhas), e para calcular a pontuação final retira-se o número de tiles com valor positivo a mais do que negativo, ou seja, consumi quatro tiles de sushi e 3 de espinhas, o último tile de sushi consumido não é contabilizado para a pontuação final.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;É claramente um daqueles jogos para apanhar pessoal de passagem e dizer-lhes “ senta aí pá são só dez minutinhos”.&lt;br /&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.boardgamegeek.com/boardgame/37400"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 250px;" src="http://images.boardgamegeek.com/images/pic357291.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:78%;"&gt;Foto BGG - Garry Lloyd&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt; Para 2 a 5 jogadores a partir dos 8 anos.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-4397855256713132566?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/4397855256713132566/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2009/04/sushizock-im-gockelwok.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/4397855256713132566'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/4397855256713132566'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2009/04/sushizock-im-gockelwok.html' title='Sushizock im Gockelwok'/><author><name>Duarte</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://bp1.blogger.com/_1VDnXt_hybo/R9Vixbc5reI/AAAAAAAAAA4/s00uO23rKUE/S220/stormtrooper2_800_copy.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4364718751345570912.post-3674527000395818549</id><published>2009-04-21T12:45:00.013+01:00</published><updated>2009-04-29T12:13:26.911+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rede de jogos'/><title type='text'>The King is dead, long live the king.</title><content type='html'>A Rede de Jogos tal como a conhecem faz agora parte do passado. Foi um projecto que me deu muito gozo durante estes dois últimos anos, mas como tudo o que começa também acaba e como todos nós somos Deuses dos nossos próprios projectos, achei que chegou a sua hora de terminar. Ela já deu os seus frutos, à sua maneira contribuiu para o desenvolvimento e crescimento do hobbie, novos blogs apareceram, outros cresceram ainda mais. As pessoas estão mais atentas e o Mundo dos jogos de tabuleiro está aí para ficar.&lt;br /&gt;&lt;br /&gt;A Rede de Jogos com o formato que tinha estava a tornar-se demasiado grande para ser mantida por apenas uma pessoa, a sua manutenção levava muito tempo, vivia muito de artigos de fundo que requeriam grande esforço e tempo a paginar, o que obrigava a muita dedicação, tanto na edição, como na programação.&lt;br /&gt;&lt;br /&gt;Renasce assim uma nova Rede com o mesmo tema mas em forma de blog, um formato mais simples menos exigente a nivel de edição, conseguindo eu assim canalizar essa energia para algo mais criativo, com a forma de novas ideias e temas.&lt;br /&gt;&lt;br /&gt;Continuamos a contar com a vossa participação, agora numa forma mais acessível a todos.&lt;br /&gt;&lt;br /&gt;Esta é uma Rede mais pessoal, mais livre, que viverá ao sabor da corrente, abrindo mais espaço para opiniões pessoais, artigos mais curtos e mais criativos, frutos da opinião pessoal de cada um que aqui participa.&lt;br /&gt;&lt;br /&gt;Terei também mais disponibilidade para me envolver na promoção do hobbie noutras formas e o melhor de tudo, muito mais tempo para jogar. :))&lt;br /&gt;&lt;br /&gt;Como alguns sabem, estou envolvido num projecto de desenvolvimento do Vinícola, um jogo que espero que venha a ver um dia a luz do dia nas mesas de alguns jogadores, desta forma poderei dedicar-lhe o tempo que necessita e merece. Não só a este mas a outros que já estão a querer aparecer no papel.&lt;br /&gt;&lt;br /&gt;Da defunta, ligarei aqui ao blog os documentos de regras e trarei alguns velhos artigos e secções que ache merecedores. Quem quiser continuar a visitá-la, a enviar artigos e regras de jogos pode continuar a fazê-lo, através do link que &lt;a href="http://www.images.rededejogos.com/old/"&gt;aqui&lt;/a&gt; vos deixo.&lt;br /&gt;&lt;br /&gt;Com este projecto espero conseguir reunir o Bruno e o Duarte, grandes parceiros de jogatana, para que juntos possamos divertir-nos e divertir quem nos visita.&lt;br /&gt;&lt;br /&gt;Abraço a todos&lt;br /&gt;Vital&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4364718751345570912-3674527000395818549?l=rededejogos.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rededejogos.blogspot.com/feeds/3674527000395818549/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://rededejogos.blogspot.com/2009/04/king-is-dead-long-live-king.html#comment-form' title='5 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/3674527000395818549'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4364718751345570912/posts/default/3674527000395818549'/><link rel='alternate' type='text/html' href='http://rededejogos.blogspot.com/2009/04/king-is-dead-long-live-king.html' title='The King is dead, long live the king.'/><author><name>Vital Lacerda</name><uri>https://profiles.google.com/114658613706397356687</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-Vdyna74Z7TY/AAAAAAAAAAI/AAAAAAAAAKQ/piKJLTyN0P8/s512-c/photo.jpg'/></author><thr:total>5</thr:total></entry></feed>
